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August 8th, 2018, 11:13 AM
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Major
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Join Date: Aug 2015
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Re: Scenarios by Zovs66
SCN 551 The Rhino's Horn:
The V-hexes are all 0 VPs. I would suggest making them at least 100 each.
Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
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August 8th, 2018, 11:48 AM
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National Security Advisor
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Re: Scenarios by Zovs66
Quote:
Originally Posted by RetLT
SCN 551 The Rhino's Horn:
The V-hexes are all 0 VPs. I would suggest making them at least 100 each.
Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
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If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
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August 8th, 2018, 11:52 AM
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First Lieutenant
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Re: Scenarios by Zovs66
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by RetLT
SCN 551 The Rhino's Horn:
The V-hexes are all 0 VPs. I would suggest making them at least 100 each.
Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
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If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
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Yeah that is my fault, I buggered up the VH in that one. I fixed it and put in in the first thread.
Again thanks RetLT for the playtesting it helps. Again some scenarios I made hard on purpose, I don't want them to be a cake walk against the AI.
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August 8th, 2018, 12:37 PM
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Major
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Re: Scenarios by Zovs66
I was cautious the whole way expecting the Nashorns to be behind every tree.
I was getting worried that I missed the label that said "Scenario does not contain any actual Nashorns".
thanks for keeping me busy.
I am playing them in order so no comment from me means everything is good.
The consistent theme to the scenarios is get to the V hexes "Firstist with the mostist" and set up an ambush. This has gotten me DVs in most all of them.
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August 8th, 2018, 11:14 AM
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First Lieutenant
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Re: Scenarios by Zovs66
Crap, let me double check what I have locally.
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August 8th, 2018, 11:20 AM
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First Lieutenant
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Re: Scenarios by Zovs66
I checked and all the reinforcements are set way points. Fixed the VP. So have two updated files. Once you go through all 40, I'll post the fixes. Thank you!
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August 8th, 2018, 11:30 AM
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First Lieutenant
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Re: Scenarios by Zovs66
Or so I don't lose the corrections, posting the zip file in the first post of the thread.
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August 8th, 2018, 01:55 PM
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First Lieutenant
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Re: Scenarios by Zovs66
After these 40, things get interesting. Getting a little more creative from experience during conversions, and using my old ASL skills for the next batch of scenarios. Have 7 of 10 just about ready. For those conversions, I'll start another thread, and pop them in packs of 10. Some fun stuff making these newer conversions. Anyway so glad your enjoying and testing.
In my old ASL days, it was said "play-testing is playing" and ditto with scenario design/creation.
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October 13th, 2018, 01:41 AM
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First Lieutenant
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Re: Scenarios by Zovs66
Just did a minor clean up, removed the old zips, and created 4 new ones, nothing else (see the first threads post for updates).
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October 29th, 2018, 08:40 PM
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First Lieutenant
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Re: Scenarios by Zovs66
Recently my O/S was updated and it seems to have corrupted my one scenario in pack 01. That file is scenario 536 (Hold Until Relived: Ukraine) and it was corrupt when I deleted my old zip files and added the new in post 1.
Does anyone have the original pack 01 zip file with an non-corrupted version they can send to me?
Thanks. Don
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