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January 29th, 2021, 05:45 PM
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Shrapnel Fanatic
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Re: Issues in scn 39 Bloody Ridge
I was thinking more general impressions as to if it's easy or difficult or in between. ScenHack allows players to check for scenario length using Sort which does not require writing an SQL to find that info but including its length in a "review" would be easy enough. Size IS something that would be informative and that does not mean number of turns although that can be an indicator of size. In this case I refer to the number of units.....some players love the big monsters but not everyone does and when you have an hour to spare you don't want to start something that's going to take days to play.
I would say if you were interested in starting something like that a new thread on this subforum would be all that's needed.
An easily winnable scenario might be a bore for an experienced player but just what a newbie needs to know ( that he's not likey to have his butt handed to him by the AI )..... and one that plays good from both sides is good info too. I don't expect anyone to play both sides but if it happens it's worth noting and if it plays interestingly from both sides that's a potential PMEM scenario.
Scenario 39 might be a good one to PBEM if the experienced player takes Japan and the less experienced player takes USMC. As you said it was an easy win from the USMC POV but a challenge as the Japanese.
The reason people still play SP after a quarter-century is because of things like that
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February 19th, 2021, 02:20 AM
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Major
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Issues with scn 19 Goch-Calcar Road
This scenario is an assault/defend but there are no mines or forts.
Also Canadian unit AHO has its slash going the other direction. This is trivial but it pegged my OCD meter.
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February 19th, 2021, 08:05 AM
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National Security Advisor
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Re: Issues with scn 19 Goch-Calcar Road
There is no reason that an assault mission has to have mines or forts in it.
It does mean that the defender is dug in, unlike an advance v delay.
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February 19th, 2021, 08:50 AM
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Shrapnel Fanatic
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Re: Issues with scn 19 Goch-Calcar Road
I suspect this was built as an advance then made an assault and saved to emphasize this is a full on attack but neither side is dug in or has any other defensive measures like mines etc so from that POV it's perfectly OK and it's perfectly OK to set it up that way. It's just one of the little "tricks" scenario designers can use to get the set up they want and that is why it's an assault and neither side is dug in
The deviant slash has been corrected and for the record, that scenario is 2 decades old. Built Jan 2001
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February 19th, 2021, 09:33 AM
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First Lieutenant
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Re: Issues with scn 19 Goch-Calcar Road
Not that important, but it is also ahistorical, the infra red panthers were not used in the west. However, there is a lot misinformation floating around on the German infra red tech, with tons of "tall tales" that have little to do with reality.
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February 19th, 2021, 02:58 PM
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Shrapnel Fanatic
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Re: Issues with scn 19 Goch-Calcar Road
Quote:
https://worldwar2database.com/gallery/wwii0148
Caption:
Panzerkampfwagen V Panther ausf G with FG 1250 Sperber (Sparrow Hawk)
An infrared Nachtjager (Night fighting) vision scope installed on the commander's cupola in place of the MG42 machine gun. This advanced (at the time) device consisted of a 300mm (11.8 inch) Infrarot-Scheinwerfer (Infrared Searchlight) connected to a Bildwandler or "Biwa" (image converter) and a device that sensed the elevation of the main gun. Only the Panther commander could see the infrared spectrum; he had to give directions to his crew. Six Panthers with Sperber would work with one SdKfz.251/20 Uhu (Owl) half-track with 600mm (23.6 inch) infrared searchlight, which extended the range to 700 meters (765.5 yards). Additional infrared gear for machine guns and the MP-44 assault rifle were also developed to give escorting infantry infrared capability as well. The Panthers were upgraded with Sperber by Maschinenfabrik Niedersachsen-Hannover (MNH) between September and December 1944. Sperber was affected by shock and by infrared pollution; all Panthers had covers installed to hide the heat from their exhausts. The combat history of the Sperber is the subject of debate. Sperber was probably used on the Eastern Front during the battle for Hungary in 1945. Sources say either fifty, four, or one Sperber Panther was tested there. Other sources claim the Sperber Panther was issued to 3.Kompanie, 24th Panzerregiment, 116th Panzerdivision for Wacht Am Rhein, the Ardennes Offensive. But no record of Sperber being used on the Western Front is considered definitive.
Two stories of Sperber Panthers on the Western Front exist. One states that Sperber Panthers attacked American anti-tank artillery position at the Weser Elbe Canal and destroyed the unit; another Sperber Panther unit destroyed an entire platoon of British Comet tanks. Both stories are probably apocryphal; some researchers claim that Sperber was never issued to the Western Front.
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Without the supporting halftrack an it's IR spotlight it seems the range in the dark was 400m. With the HT it was 700m
https://fingolfen.tripod.com/ir/irpanth.html
So maybe, maybe not. The only way to know for sure would be to capture one and if you don't then you'll never know how they managed to knock out tanks in the dark One thing that is certain is the 16 ( 800 m ) in the OOB now for night vision is a wee bit optimistic and will be adjusted
Last edited by DRG; February 19th, 2021 at 03:14 PM..
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February 19th, 2021, 03:01 PM
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Major
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Re: Issues with scn 19 Goch-Calcar Road
I forgot to mention that the defenders are set to advance rather than stay put.
They do this from turn 1, even though they hold all the v hexes. It would be much harder if they stayed put.
Thanks for clarifying about assault/defend. I thought there had to be mines or forts.
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February 19th, 2021, 03:10 PM
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Shrapnel Fanatic
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Re: Issues with scn 19 Goch-Calcar Road
I will assume that is deliberate in the way it was set up. Unfortunately, I cannot turn the clock back 20 years and ask
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February 20th, 2021, 04:22 PM
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Major
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Re: Issues with scn 19 Goch-Calcar Road
Quote:
Originally Posted by DRG
Unfortunately, I cannot turn the clock back 20 years
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I would like to turn the clock back 20 years for many reasons not related to the game. 
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February 20th, 2021, 08:39 PM
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Corporal
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Re: Issues with scn 19 Goch-Calcar Road
Quote:
Originally Posted by RetLT
Quote:
Originally Posted by DRG
Unfortunately, I cannot turn the clock back 20 years
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I would like to turn the clock back 20 years for many reasons not related to the game. 
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You're not kidding with comment comrade.
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