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July 22nd, 2009, 09:12 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Baalz
Well, obviously annoying but nobody could reasonably expect you to stick it out if you're that miserable. Thanks for playing as long as you did and no worries (at least from me) about bailing.
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Thanks, that means a lot for me. In this game, several things just accumulated on me to create a very unusual binge. The lack of indie mages and the sudden loss of pretender paths + unfortunate choice of neighbours. (there wasn't anyway I could have fought against TC in the early/mid game, those Warriors of the Five Elemets just are a counter to all of the tricks I could do). It was nice of Jazzepi to humor me by signing a NAP.
But, luckily it wasn't all for naught. This game gave me inspiration to do my Underwater-mod, parts of which are going into the next CBM. I'm just the kind of guy who can't stand to see something broken when it can be easily fixed. But my underwater rant (trust me, I have a lenghty one) isn't really for this thread.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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July 22nd, 2009, 10:20 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Baalz
Well, obviously annoying but nobody could reasonably expect you to stick it out if you're that miserable. Thanks for playing as long as you did and no worries (at least from me) about bailing.
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Thanks, that means a lot for me. In this game, several things just accumulated on me to create a very unusual binge. The lack of indie mages and the sudden loss of pretender paths + unfortunate choice of neighbours. (there wasn't anyway I could have fought against TC in the early/mid game, those Warriors of the Five Elemets just are a counter to all of the tricks I could do). It was nice of Jazzepi to humor me by signing a NAP.
But, luckily it wasn't all for naught. This game gave me inspiration to do my Underwater-mod, parts of which are going into the next CBM. I'm just the kind of guy who can't stand to see something broken when it can be easily fixed. But my underwater rant (trust me, I have a lenghty one) isn't really for this thread.
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I had the same thing happen to me in Cripplefight with LA Atlantis.
Jazzepi
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July 22nd, 2009, 10:11 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Legends of Faerun - Closed (Game started)
TC, the nation who only conquers the AI. I actually did rush Arco in the very beginning and we had a nice fight, but that's been pretty much it this game.
Jazzepi
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July 22nd, 2009, 10:25 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Legends of Faerun - Closed (Game started)
Hey Vfb, did you notice the name of the province where that fight with your Eagle Kings was?
It's very symbolic. 
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July 22nd, 2009, 10:57 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Executor
Hey Vfb, did you notice the name of the province where that fight with your Eagle Kings was?
It's very symbolic. 
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Heh.
Yes, we have been busy bulldozing the bodies into that hall for the past little while. I expect to have to add a new wing soon, there just isn't room to stack the corpses any higher.
Hopefully we'll be able to add a few Fomorian Kings to go with all the dead Eagle Kings though. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 22nd, 2009, 02:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Legends of Faerun - Closed (Game started)
I found a volunteer for a sub, but dunno if I should give it to him, so he can learn smth [but what?] or try to do smth to Ulm [but why? when no one is interested in real wars in that game, just bashing smaller targets while others conquer AIs and go for victory that way].
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July 22nd, 2009, 04:57 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Zeldor
I found a volunteer for a sub, but dunno if I should give it to him, so he can learn smth [but what?] or try to do smth to Ulm [but why? when no one is interested in real wars in that game, just bashing smaller targets while others conquer AIs and go for victory that way].
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Compared to TC, Ulm and Fomoria all other nations are smaller targets.
And for us fighting among each other is a very stupid thing to do, as it will still leave one nation free while two us are busy bringing each other down, if you get what I mean.
I'm all for it, but if it's gonna leave the third nation free to keep grabbing provinces without opposition and win than no thanks.
And I for one have fought more wars (human wars) in this game than anyone else, so I hope that isn't directed at me.
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July 22nd, 2009, 05:43 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Legends of Faerun - Closed (Game started)
Executor:
What other two? You were not interested in taking down Ulm when he was weaker. You were not interested in my help [and not only mine] to defeat him. You prefered to attack Agartha. You signed the really cowardish deal to not fight till there are just 10 nations left.
Ulm was not interested in getting my help either, he just got some free land in the corner.
I don't border TC and I have never seen any real action to fight him. I will support his victory [well, he won't get any items - they will probably go to Agartha, for fighting Fomoria, at least he is doing smth], as he has some plan and wants to at least do some diplomacy. He'd get my military support earlier, if not my bad luck.
People, learn to play in big games. I think I will be sticking with invite-only, after getting into last RAND game, I witnessed really new world.
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July 22nd, 2009, 06:52 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Zeldor
... to Agartha, for fighting Fomoria, at least he is doing smth.....
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I thought someone should at least try to dent one of the leaders  even if pinching their global did mean incurring their wrath 
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July 22nd, 2009, 05:59 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Legends of Faerun - Closed (Game started)
Killed Vanheim, Hinnom, am fighting Agartha and Cealum, Mictlan also, however that was mostly AI.
I think that's not a bad number of fights on my part.
The reason I made a deal I did with Ulm is the fact whenever I go to war I get gangbanged, Calahan knows so and so does Vfb and Chris, ask them.
I don't think there are many players so have fought so many 1vs 3,4 or 5 wars like I have unfortunately.
So securing a border on one part doesn't sound like a cowardly act in my book.
I dislike how TC rose to power. If I was next to him we'd be fighting, however I'm not.
And I most certainly would never ignore a pact and attack Ulm with our prior agreement as I'm foolishly proud.
And now you say you'll support TC even more as to win without even a real fight in this game? I don't really get that.
I just don't see how I'm the bad guy here and frankly I'm sick of all this,
if you people want to end this game, go head, declare Jazzepi the winner now, I don't see much point in continuing this game.
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