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February 16th, 2012, 10:25 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
The AI for Dom3 was one AI trying to cover all of the unique nations. But CoE3 has many separate AIs. Each nation thinks along its own needs and unique abilities. And even the different independents have different AIs so the wandering animals act different than the wandering bandits which act different than the wandering merchant event. Their actual goals and attack choices are different
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February 16th, 2012, 12:10 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Conquest of Elysium 3 dev log
From what I understand, at worst you should be able to make and use user created maps, so when playing in a competitive settings it should be possible to use special pre-defined maps created for this usage, or maybe use a semi-random map generator that would create maps with a balanced amount of each special terrains/features for all classes.
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February 18th, 2012, 06:52 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: Conquest of Elysium 3 dev log
While I'm thinking of it....
Reading this on 1/4 2 3, I agree about hoping end game scoring gets worked in and also something more that just a "You win!" screen.
I remember playing beat-em-ups like Tekken or Killer Instinct and they were great because at the end you would watch a little story of what happens after winning. Some were serious, some light-hearted and some comical. I could really see the Troll-kings ending being similar to Mojukins from Tekken 3
That could be a bit ambitious so how about something simple like a story? Or even the backstory to the class, kinda like a lesson on the mythos or fiction of the class. Just be sure to include a disclaimer for the Demonologists ending saying "don't try this at home, the in game demonologists are trained professionals".
And if you could link this in with the scoring then you could offer different endings depending on the level of score. A nice incentive to play all the classes.
It would probably be a bit of work so just something to think about.
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February 18th, 2012, 07:02 PM
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Second Lieutenant
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Join Date: Dec 2010
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Re: Conquest of Elysium 3 dev log
I'm pretty sure each class has a decription saying what they're all about already.
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February 18th, 2012, 08:45 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: Conquest of Elysium 3 dev log
No, I mean the real world history/mythos/fiction behind the class. Eg, where do the idea of trolls actually come from? I'm sure we all have some idea but probably not as much of an idea as the game designers.
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February 18th, 2012, 09:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
Since the one in charge of the thematic designs, descriptions, and artwork actually teaches religio/mythos for living..
yeah I would guess that is right 
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February 18th, 2012, 09:23 PM
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Private
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Join Date: May 2010
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Re: Conquest of Elysium 3 dev log
Maybe they will add unit descriptions eventually since they are in Dominions 3. I can understand why they might not have wanted to focus on that from the beginning though.
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February 18th, 2012, 11:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
By the way, there is endgame scoring. And even midgame scoring.
I requested it as a feature so that host servers had something to work with. They can show scores, winners, graphs, even ladders if they want.
The switch is --gamelog=scores.txt and puts everyones numbers in on every turn.
It will work for local solo games also
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February 19th, 2012, 10:03 PM
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Private
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Join Date: Jan 2011
Location: Norwich CT
Posts: 11
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Re: Conquest of Elysium 3 dev log
I just downloaded my preordered  copy form Desura, and printed out the manual. [commence rubbing hands together with glee  ]
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February 20th, 2012, 05:22 AM
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Corporal
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Join Date: Jan 2004
Posts: 197
Thanks: 8
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Re: Conquest of Elysium 3 dev log
Sorry to ask a foolish question, but what is the consensus on where to discuss the game now that it is out? Is this thread considered appropriate? Since there are no other forums dedicated to it here, on desura?
(Trying to figure out how I can rename commanders, undo botched movement and recruiting, and use "trade", which doesnt seem to work for me)
Sorry and thanks in advance
Last edited by onomastikon; February 20th, 2012 at 05:33 AM..
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