|
|
|
 |
|

June 23rd, 2009, 09:06 AM
|
Corporal
|
|
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Im relatively new to this so forgive me if im wrong. Re Tartarians, many people around seem to suggest this SC as if it was a clear option. But as far as I know after playing Ermor as my first nation so far, Tartarians come random so you can perhaps have a cyclops with no magic (as it has happened to me) and feebleminded at that, or maybe you have another type coming, etc.
Is there a way to actually be able to select the Tartarian you want?
|

June 23rd, 2009, 09:22 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Your Top 10 Super Combatant Builds
There is no way to select a tartarian you want, 1/5 of them come as commanders, others as normal units, most of them are feebleminded and have various afflictions, so you need either the chalice or GoH up to heal them so they can be used for fighting, and you need to GoR those that are units and not commanders.
3E2A are the best for fighting, Tartarian Titans are best with magic skills, they have 2 2 3 random paths, and Tartarian Monsters are the worst.
Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games.
|

June 23rd, 2009, 02:35 PM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Executor
Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games.
|
Actually there's one going on (Bloodless).
|

June 23rd, 2009, 03:09 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Executor
There is no way to select a tartarian you want, 1/5 of them come as commanders, others as normal units, most of them are feebleminded and have various afflictions, so you need either the chalice or GoH up to heal them so they can be used for fighting, and you need to GoR those that are units and not commanders.
3E2A are the best for fighting, Tartarian Titans are best with magic skills, they have 2 2 3 random paths, and Tartarian Monsters are the worst.
Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games.
|
2-2-3 doesn't really describe it right, as they can end up with like A7, right?
|

June 23rd, 2009, 09:27 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Your Top 10 Super Combatant Builds
But they're cheap, only 10 gems once you've geared up to cast it, so you can get a lot of them and then pick which ones you want to GoR.
And you'll occasionally get non-feebleminded ones, even as commanders.
|

June 23rd, 2009, 02:50 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Interesting, although I'd leave blood summons since their numbers are limited.
Something I'd like to try, maybe I'll start a game like this soon when I have more time,
A 4 team game with no Tartarians, gem generators of any kind, AC, AN, Burden of Time, Utherdark. More ordinary and conventional warfare.
Let's see Bane lords, Spectres or Firbolgs put to a bigger use and not just a rush for the chalice and than Tartarinas like in 90% of the games.
|

June 24th, 2009, 10:50 AM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Executor
Interesting, although I'd leave blood summons since their numbers are limited.
Something I'd like to try, maybe I'll start a game like this soon when I have more time,
A 4 team game with no Tartarians, gem generators of any kind, AC, AN, Burden of Time, Utherdark. More ordinary and conventional warfare.
Let's see Bane lords, Spectres or Firbolgs put to a bigger use and not just a rush for the chalice and than Tartarinas like in 90% of the games.
|
Interesting idea. Though I think gem generators aren't THAT fearsome. And why without armor-defeating weapons (if I read you right)?
|

June 23rd, 2009, 03:18 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Your Top 10 Super Combatant Builds
2-2-3 is correct, though possibly misleading.
2 of any path, another 2 of any path, and another 3 of any path.
There's just nothing preventing each of the 3 sets from being the same path.
I'm not sure how else you'd describe it.
|

June 24th, 2009, 10:56 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Your Top 10 Super Combatant Builds
AC and AN are Astral Corruption and Arcane Nexus, if I read it correctly.
Gem generators (or more accurately Clams) lead to Wishes, which are the other path to tons of uber SCs.
If just you removed Tartarians, everyone who could would just try hard for giant clam factories and wish for Seraphs or whatever they wanted.
|

June 24th, 2009, 11:15 AM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Getting rid of tarts and clams is great.. I'm playing in the aforementioned Bloodless game and it is really interesting planning long term with those things taken away.. you really have to think about more innovative late game tactics, and there isn't a mad research rush for artifacts - take away need for chalice for tarts or Sceptre of Dark regency to boost death hugely and the major impetus is gone. Sure there are useful things, but they aren't generally game breakers
Hopefully I survive to the end game, should be fascinating
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|