|
|
|
|
 |
|

January 3rd, 2009, 03:52 PM
|
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by Tifone
Unfortunately Umbrals are made mid-game at best in CBM 
|
 I play vanilla. Well, plus some random houserules to boost boring units (vampires are ethereal, for instance--which makes vampire attack events really fun  ).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; January 3rd, 2009 at 04:01 PM..
|

January 3rd, 2009, 03:58 PM
|
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: New patch soon?
Yeah, level 7 iirc with CBM - which I think is one level too high really judging agartha on its merits.
But I agree with you max on magma children.
|

January 3rd, 2009, 04:56 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by chrispedersen
Yeah, level 7 iirc with CBM - which I think is one level too high really judging agartha on its merits.
|
You took it from my mouth 
|

January 3rd, 2009, 03:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: New patch soon?
Personally I think there are too many summons.
Dont get me wrong. I LOVE playing with them. But it seems like 90% of the national spells are summons. Summons are probably easier and more fun to come up with but it seems as if some very thematic spells fitting each nation could be scattered into other areas of magic.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
|
The Following 2 Users Say Thank You to Gandalf Parker For This Useful Post:
|
|

January 3rd, 2009, 07:30 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by Gandalf Parker
Personally I think there are too many summons.
Dont get me wrong. I LOVE playing with them. But it seems like 90% of the national spells are summons. Summons are probably easier and more fun to come up with but it seems as if some very thematic spells fitting each nation could be scattered into other areas of magic.
|
I would agree. It's spells like Inner Furnace, Dreams of Ry'leh, and Celestial Chastisement that I would would much rather see for other nations. Its better to have a nitch battle spell then a nitch summon in my opinion.
|

January 3rd, 2009, 08:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: New patch soon?
They probably are harder to come up with. The summons fits in with Kristoffers day job and easily flows over. Plus summons appear to be easier to mod so Im guessing the same is true for writing them into the game.
Conjuration has most. Enchantment and Blood have their fair share. But wouldnt it be great for trading in-game if a Construction "spell" gave Ulm the ability to make special armor?
It seems that some nations might concentrate on researching Aleration (defense?) and another on Evocation (offense?). And I always thought of Arcos as being Thaumaturgy.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 3rd, 2009, 10:32 PM
|
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by Gandalf Parker
Conjuration has most. Enchantment and Blood have their fair share. But wouldnt it be great for trading in-game if a Construction "spell" gave Ulm the ability to make special armor?
It seems that some nations might concentrate on researching Aleration (defense?) and another on Evocation (offense?). And I always thought of Arcos as being Thaumaturgy.
|
I know this would still be a summon, technically, but you could have a spell which allows a master smith to forge himself armor (magic suit of armor like the Green Knight, or whatever) by doing something like Banquet for the Dead: casting the spell kills the caster, but you get another unit in exchange. Maybe the new form has no hand slots but built in lifedrain weapons and Prot 20, or something.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

January 3rd, 2009, 11:58 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: New patch soon?
Modding new spells is actually a lot easier then modding new creatures. All of the graphics that you will ever use are already in the game and can be accessed by identifying it by number. The effects are also easy to manipulate once you've gotten hold of a detailed magic modding spreadsheet. Also, there are far fewer stats to adjust.
The spell concepts aren't that hard to come up with once you use a bit of imagination. Its also really easy to reuse existing effects without generating too much overlap. Spite the fact that there are three regular spells that grant quickness, Celestial Music, the Bandar Log national spell, does the same thing and yet is unlike all of them. Why? Because several of the parameters have been changed. It hits the entire battlefield, it only effects magic beings, it needs astral magic rather then water magic, and is researched under enchantment rather then alteration.
Besides, even the summoning spells could use some more variety. Most of them are the same. You cast the spell and a unit appears in the province where you cast the spell. More of the spells could be remote casting spells or assassination spells or battlefield summons in my opinion.
For example. The Simargl is a national summon for Bogarus. This nation has a huge amount of national summons. There is almost no reason for the shear number of the normal summons they have. The simargl, in my opinion, is a niche summon that mainly assists in patrolling provinces. It would have been reasonable in my opinion to make it an assassination spell and restrict it so that you can't target enemy provinces (in the way site searching spells can't target provinces you don't control). Then make the attacking unit just tough enough to take out a scout and not much else. Now you've changed the dynamic of Bogarus so it actually plays differently.
|

January 5th, 2009, 09:58 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by AreaOfEffect
Modding new spells is actually a lot easier then modding new creatures. All of the graphics that you will ever use are already in the game and can be accessed by identifying it by number. The effects are also easy to manipulate once you've gotten hold of a detailed magic modding spreadsheet. Also, there are far fewer stats to adjust.
|
So you've used fx numbers, 'flysprites' etc for spells and it's worked as anticipated?
I admit I haven't tried it in a while and it might have been fixed since, but the last time I did we didn't have the fx numbers - the modding manual pointed to flysprites used for weapons incorrectly and of course, those didn't work.
|

January 5th, 2009, 05:30 PM
|
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: New patch soon?
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by Gandalf Parker
Conjuration has most. Enchantment and Blood have their fair share. But wouldnt it be great for trading in-game if a Construction "spell" gave Ulm the ability to make special armor?
It seems that some nations might concentrate on researching Aleration (defense?) and another on Evocation (offense?). And I always thought of Arcos as being Thaumaturgy.
|
I know this would still be a summon, technically, but you could have a spell which allows a master smith to forge himself armor (magic suit of armor like the Green Knight, or whatever) by doing something like Banquet for the Dead: casting the spell kills the caster, but you get another unit in exchange. Maybe the new form has no hand slots but built in lifedrain weapons and Prot 20, or something.
-Max
|
Wink.. besides.. rebirth still works = )
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|