|
|
|
|
 |
|

June 25th, 2009, 02:55 AM
|
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Tomb Oracle
(for Raiding/PD killing)
Fire-Brand/Charcoal Shield and
Frost-Brand/Demon Whip
Dragon Helm
Copper Plate
Boots of Flying
Luck Pendant
Amulet of Antimagic
script Diving Blessing (E9N4, hopefully), Summon Earthpower, Invulnerability, attack
100% all resistances, no equipment over Const4 (so you can get these guys out quick and then focus on other schools of magic), uses a spread of gems so no bottlenecks (and especially trying to use the generally useless fire gems)
or (for SC killing)
replace Boots of Flying with Boots of Quickness
replace Amulet of Antimagic with Fire Pearl
replace weapons with something appropriate, like Flambeau for undead, ect.
|

July 4th, 2009, 04:01 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Your Top 10 Super Combatant Builds
That's an excellent idea for the gem generators! Then they could no longer feed into the production of the same item, or into wishes. (Maybe wishing for gems needs a nerf too, possibly crank up the cost of Wish so it's no longer economical to wish for gems.)
But if you don't allow unloading for all gems, regardless of the source, then the user can't easily undo a click error where he puts gems on the wrong guy, and you can't load gems onto scouts or different-path commanders to supply armies in the field. So I think you're right that it would be a significant change in the implementation.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

July 4th, 2009, 09:49 AM
|
|
Corporal
|
|
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by vfb
That's an excellent idea for the gem generators! Then they could no longer feed into the production of the same item, or into wishes. (Maybe wishing for gems needs a nerf too, possibly crank up the cost of Wish so it's no longer economical to wish for gems.)
But if you don't allow unloading for all gems, regardless of the source, then the user can't easily undo a click error where he puts gems on the wrong guy, and you can't load gems onto scouts or different-path commanders to supply armies in the field. So I think you're right that it would be a significant change in the implementation.
|
I think if we can supply commanders gems without local labs, then there is also less chance of giving gems on the wrong guys. Maybe we can even make giving gems work like purchasing PD: you can discard the gems you have newly given to commanders, but after that turn, it will be permantly fixed.
Hmm... too good dream to be real.
|

July 5th, 2009, 11:41 AM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by BesucherXia
I think if we can supply commanders gems without local labs, then there is also less chance of giving gems on the wrong guys. Maybe we can even make giving gems work like purchasing PD: you can discard the gems you have newly given to commanders, but after that turn, it will be permantly fixed.
Hmm... too good dream to be real.
|
Not so much good as different from the authors' intent, I think. And this particular implememntation will require some reworking of base files without fixing the problem you had pointed on earlier...
You should also remember that there are MUCH more commanders than provinces, so it can be more resource-consuming to implement similar procedure here...
|

July 4th, 2009, 04:12 AM
|
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Ah yes the Pool buttons.
Seven of them mean "please put all the gems of that type in the lab"
One of them means "please kill all my 'Returning/Vortex' scripted guys"
|

July 4th, 2009, 05:05 AM
|
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Your Top 10 Super Combatant Builds
I wish there was a ctrl+z command as for blood slaves to transfer gems and if you could redo the damage you've potentially done by achemising the wrong gems without redoing the whole turn.
|

December 21st, 2009, 04:19 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Actually , Ice Devils suck. They are the worst of the blood summons, and still cost a lot (88 slaves). they are rarely even worth the trouble.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

December 21st, 2009, 07:22 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Your Top 10 Super Combatant Builds
It's a matter of opinion. I really like them. They are only 88 slaves, they can quicken themselves, and they have great stats. And you only need level 6 in research to summon them. Now that you're not making clams any more, spend 5W gems on Wolven Winter, targeting the province you're moving into, and put that Cold Power to work.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

December 21st, 2009, 08:41 AM
|
 |
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Your Top 10 Super Combatant Builds
What is the best build for an Ice devil? I tend to summon them when I get impatient for the Devils/Heliophagii, but I have never been impressed with them. Are they a worthwhile thug/SC for underwater applications?
|

December 21st, 2009, 08:53 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Your Top 10 Super Combatant Builds
Do they also get increased prot in the cold ala niefs? If not, they should.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|