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				May 8th, 2003, 08:51 PM
			
			
			
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				 "Real" ringworlds 
 Don't you think the ringworlds are a tad small?
 I mean these things are, in theory, massive. A classic Version would have a radius close to that of a planet, so it should be a few squares across at least.
 
 Also, they are more than 5 times a huge planet in total size. Ringworlds should be at least 5 times that in suface width! If you have it around the entire system (excuding the edges to allow for wormholes) then you can get 29 planets (excuding duplicates in same location)
 
 Ive had a brief try to mod it to get a better Version. Generated systems that have a set of huge planets in a ring shape. However, can't get them to be built in game, only in a pregenerated sense. Ive tried using other stellar manipulation components that change the entire system (Black hole generator, havnt had a go at nebulae). In fact i replaced the black hole systems with a "new ringworld" system. But the black hole generator component still genenated a black hole! Even though i deleted the specs. Any ideas?
 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, I could conquer the world.
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				May 8th, 2003, 09:15 PM
			
			
			
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				 Re: "Real" ringworlds 
 RWs are only 5 times the size of a Huge planet for game balance purposes. Also, the system scale is completely arbitrary and unrealistic already, so a RW only occupying 1 sector is not much of a problem.    |  
	
		
	
	
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				May 9th, 2003, 03:06 AM
			
			
			
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				 Re: "Real" ringworlds 
 Also, if you made them much bigger, then you'd run into the 77 billion population bug... 
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				May 9th, 2003, 04:29 AM
			
			
			
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				 Re: "Real" ringworlds 
 pre-generated system sized ringworlds.naaaarf.
 
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				May 9th, 2003, 07:21 AM
			
			
			
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				 Re: "Real" ringworlds 
 
	The way I see it, a planet/ringworld is much, much smaller than the sector it is in. I mean, if you fight in Tactical combat, a Huge Planet will not even take up 1/20th of the screen!Quote: 
	
		| Originally posted by Primogenitor: Don't you think the ringworlds are a tad small?
 
 I mean these things are, in theory, massive. A classic Version would have a radius close to that of a planet, so it should be a few squares across at least.
 
 Also, they are more than 5 times a huge planet in total size. Ringworlds should be at least 5 times that in suface width! ...Any ideas?
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 I do think that Sphere/Ringworlds should be bigger in combat, though. It would make a good strategic touch to have to maneuver around that hulking landmass - or use it as a shield
 
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				May 9th, 2003, 04:40 PM
			
			
			
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				 Re: "Real" ringworlds 
 I get planets and things being smaller than the sector. However, ringworlds are supposed to be the same diameter as a planets orbit, so all the surface can be inhabited. That should be very large indeed.
 Ive tried scaling it up a bit, just with the normal constructed ones. Ive increased RW by 500 and SW by 2500 (so there 10x a RW). Ive balanced it by increasing the resources to match (RW=25Mkt each total cost) and had to add a supersized construction yard to build the components. I havent found the 77 billion pop bug mentioned (got 3000B OK), has it been fixed? (running gold v1.84)
 
 Pre-generated sounds good. I managed to get 27 huge planets in nice circle (plus duplicate locations), but can't set the graphics properly. They either appear in other systems or aren't visible at all. Still trying though!
 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, I could conquer the world.
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