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				February 14th, 2001, 06:57 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2001 Location: Lee\'s Summit, MO, USA 
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				 Do Planets need Cargo facilities? 
 If so, what for?  It seems to me that you are in a constant state of production and those items which you produce are constantly being offloaded onto ships.  My planets all have one cargo facility, but, I hardly ever see it used and I believe that the included cargo storage of many of the facilities would be adequate.....? 
				__________________Spyder, Chairman of the Arachnid Consortium
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				February 14th, 2001, 07:01 PM
			
			
			
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 Major |  | 
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				 Re: Do Planets need Cargo facilities? 
 Planets inherently have a certain amount of storage, domed far less than undomed (similar to pop and facilities).  Cargo Facilities are for EXTRA storage or for strategic uses (like a hidden moon). |  
	
		
	
	
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				February 15th, 2001, 06:32 AM
			
			
			
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 Sergeant |  | 
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				 Re: Do Planets need Cargo facilities? 
 I think the only time I'd use cargo facilities would be for a military outpost that was vital to hold for strategic reasons.  Even so, I don't think I've ever built one.
 Any other planet worth defending would probably be better used producing more resources to support more ships.  I prefer production and mobility to entrenchment.  Just my take on them.
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				February 15th, 2001, 06:35 AM
			
			
			
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 Major General |  | 
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				 Re: Do Planets need Cargo facilities? 
 guess I must be different. I use them to add space for fighters, weapon platforms. 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				February 15th, 2001, 03:14 PM
			
			
			
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 Major |  | 
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				 Re: Do Planets need Cargo facilities? 
 On the subject of Cargo Facilities, IMO, they should be changed.  They should be like the Cargo Holds on ships.  When troops / sats/ fighters are in the cargo space of a ship, they are not useable in space combat unless launched / dropped on planet.  To me, that should be the same way on a planet.
 For instance, to launch fighters from a planet, you should have a ship yard (or possibly a new facility - Launch Pad or something) in order to use them.  If you don't have the facility, all you could do with them is transfer them like cargo.  Of course, this would not hold true for ground troops, they're right where they need to be.
 
 This would probably be a bear to program - I would not have a clue as to how to do this.  However, I don't think its right for a planet with no space facilities (SY, SP, or otherwise) to be able to launch mines or sats.  They possibly should be able to launch fighters, but with a very limited capacity.
 
 I think this would add to gameplay and realism, not take away from them.  OTOH, many other improvements / bug fixes should take priority IMO.
 
			
			
			
			
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				February 15th, 2001, 03:44 PM
			
			
			
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 Corporal |  | 
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				 Re: Do Planets need Cargo facilities? 
 I always love it when people talk about realism when discussing a Sci-fi game. 
				__________________Je maintendrai
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