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				October 18th, 2006, 08:00 PM
			
			
			
		  
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				Terran, 1.08 Balanced Mod Game Test
	
			 
             
			
		
		
		
		Giving the stock Terran Empire a shot with the new patch and Kwok's Balanced mod... 
 
The strategy I am going with is rapid expansion but with military conditions.  First I colonized my home sector, 2 other planets, nothing great.   
 
I found a Huge green world in the adjacent system. However I did not rush to it.  My military strategy is that each system will have a Defense Fleet.  In addition there will be several roaming fleets which will be used to secure systems and take the fight to the enemy if needed.  Before I colonize a new system I will make sure an Attack fleet is there too.  I will not move the attack fleet until an appropriate Sector Defense fleet is present.  This will be an expensive strategy. 
 
As for research, I am only researching 2 things at a time.  I may increase it to 3 as I build more labs. 
 
So far so good, colonizing my 3rd system, no other races found yet.  I have 2 Attack fleets made of 3 Level 2 Frigates.  I have a defense fleet made up of 3 L2 Frigates in my home system.  In the 2nd system I just got the space yards built and am making their fleet. 
 
My resources are starting to get stretched though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 18th, 2006, 10:41 PM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		Found what I think is a neutral next to me.  They have several starbases built already and I believe they have went the fighter route. 
Not much more growth as I am barely breaking even on minerals.  I recently got the next level for mineral extraction so I have started to update my facilities.
 
I also designed a missile frigate (Striker), Level 3.  It has 2 L2 Capital Ship missiles, L2 armor and L2 Ion Engines.  I also upgraded my primary attack ship class, Avenger, with the new tech.
 
To get some combat in,  I upgraded my attack fleet, beta , to 4 Avenger II's and 2 Striker I's.  I sent them in against the neutrals and attacked a planet, it had a starbase in orbit and a sat layer.  The sat layer ran right away.  
 
The starbase had over 2k of armor, so I was a bit concerned about my ammo supplies.  The base also had a missile launcher and several DU's.  I came away victorious though without losing a ship.  I had 1 striker at 91% damage and an Avenger around 60% damaged.
 
Support ships are key to an invasion.  I will most likely hold the fleet until some supply freighters can join up.  I also want to deploy a mobile repair ship, but I don't have the tech.
 
It looks like their primary planet has 2 starbases, one model I have seen, another I haven't.  They use Ice planets, so no invasions I guess, just going to have to pound them from orbit.  My unreliable intel says they have ~23 fighters which may cause me to deploy a Point Defense class earlier than I would have liked.
 
Having fun though    
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 18th, 2006, 10:50 PM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		Well, the neutral sent an 11 ship fleet at me and I was forced to retreat back to my system.  I did discover their latest ships are using Emissive armor, which could be a problem.  Beta fleet is returning back to the space yard for repairs and to pick up a couple supply ships to take back.  It looks like I will have to expand the fleet by several ships. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 19th, 2006, 12:52 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		It's good to hear that the AI is at least doing something.  I did some quick tweaks for the AI to build more units in addition to adding more types of ships to their fleets... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 19th, 2006, 09:28 AM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		The 11 ship fleet should not be much of a problem though, it is made up of at least 4 frigate classes.  Each a step aove, so one has L1 DU's, the next has L2 DU's and so on.  Also,  they are only putting 1 DU on each ship.   
 
it also does not appear they have researched any larger hulls, but I could be wrong. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 19th, 2006, 09:54 AM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		Had the largest battle yet, 7 in my fleet vs 11 in theirs.  I came away victorious.  They lost 10/11 of their frigates with the surving one 70% damaged.  I did not lose a single ship, although half of them have significant damage, one is at 99%.   
 
The reason I won, even outnumbered, was their fleet was a mix of obsolete ships with only 1 or 2 newer ones.  My 2 missile frigates also tore them up.  My fleet was made up of my latest designs (although at least a dozen turns old).   
 
I have plenty of supplies due to the new supply ship, but repairs will be an issue. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 19th, 2006, 10:04 AM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		I'm guessing the AI design didn't have PD? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 19th, 2006, 10:10 AM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		No PD, currently all the designs I have seen are just 1 DU ships. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 01:55 PM
			
			
			
		  
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				Re: Terran, 1.08 Balanced Mod Game Test
			 
             
			
		
		
		
		My last incursion was a failure and I was forced to retreat.  My ships ran our of ammunition.  Guess I need to bring more freighters along.  Also, I just designed a mobile repair ship which should help matters. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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