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				July 8th, 2007, 05:33 PM
			
			
			
		  
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				General 
				
				
				
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				MR6 mod
	
			 
             
			
		
		
		
		For instructions read the  MR4 thread.
Mod removes spells and items of lvl 7+  
		
	
		
		
			
		
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Edi; August 27th, 2008 at 05:20 PM..
                    
                    
                        Reason: Prefix & link
                    
				
			
		
		
	
		
		
	
	
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				July 9th, 2007, 04:39 PM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		How about another MR8 one?    I think the spells that offer the highest potential of abuse can be found in 9ish levels.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 9th, 2007, 05:08 PM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		Now you can do it by yourselves   
Just cut away some in the MR6 mod and save as MR8ich or whatever   
Should take 5 min, +5 for a banner.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 10th, 2012, 07:54 AM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		Hi. Can anyone make this mod compatible with patch 3.27 and CBM 1.92? Thanks. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 10th, 2012, 02:47 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: MR6 mod
			 
             
			
		
		
		
		With a little effort and some mod manual studying, you could yourself! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2012, 12:09 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: MR6 mod
			 
             
			
		
		
		
		And if you release it back to this forum you would be one of the most prolific modders ever! (judging only from post/mods released ratio). 
 
And we would all love you! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2012, 05:53 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: MR6 mod
			 
             
			
		
		
		
		Here is a version compatible with CBM1.92 and Dom 3.27. Hope I didn't miss anything. 
		
	
		
		
			
		
		
		
		
		
		
		
			
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				January 11th, 2012, 11:28 PM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		Thanks!!! 
Everything seems fine. The level 8 Construction spell "Construction of unique magic artifacts" is still on the list, though I suppose that you deleted one by one the artifacts. 
 
Thank you again, I wanted to play some games without that powerful magic.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2012, 08:25 PM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		Sorry, but the spells moved by CBM 1.92 are missing. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 16th, 2012, 04:17 PM
			
			
			
		  
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				Re: MR6 mod
			 
             
			
		
		
		
		I just realized that the load order of this mod and CBM would matter. You may need to append this mod onto the end of CBM. If this doesn't fix the problem let me know what spell I missed. 
		
	
		
		
		
		
		
		
			
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