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				February 28th, 2008, 06:19 AM
			
			
			
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				 Two battles for the price of one?? 
 Something really weird happend in my current game.I attaced a sea province with a bunch of merman but instead of one battle i got two. In the first one i took some losses and then the cowardly merman routed. So far nothing surprising, but then the remaining mermans decided to have second go at the province and whent back and attaced it again this time successfully taking the province.
 
 Nice enough of them i suppose but why did it happend?
 
 Included the saved game so you can have a look at it and see if you can make any sense of it.
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				February 28th, 2008, 06:33 AM
			
			
			
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				 Re: Two battles for the price of one?? 
 Need Random.rgb to look at the turn. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				February 28th, 2008, 10:07 AM
			
			
			
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				 Re: Two battles for the price of one?? 
 Right, completly forgot about the map file. |  
	
		
	
	
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				February 28th, 2008, 10:33 AM
			
			
			
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				 Re: Two battles for the price of one?? 
 Wow, that is weird!  There's even a merman who gets wounded in the 1st fight, down to 3HP.  He starts at 3HP in the next fight.
 What's also weird is that when I view the fights on my system, you win both.  Half the mermen retreat from the 1st battle, but the rest kill all the indies.  But the indies are back in the 2nd battle, minus the losses they took in the 1st.
 
 Anyway, thanks for sharing your weird battles.  I can't make any sense of it.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				February 28th, 2008, 10:37 AM
			
			
			
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				 Re: Two battles for the price of one?? 
 I think when there are random events that bring neutral troops such a thing can occur:You get the normal fight + the random event fight.
 Usually it's barbarians raiding a province that someone's invading.
 Here, it could be indeps raiding indeps, and thus adding themselves to the already present indeps?
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				February 28th, 2008, 10:47 AM
			
			
			
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				 Re: Two battles for the price of one?? 
 It's the same commanders on both sides with the same names.  
 The armies are the same too, just minus the units that died according to the 1st set of battle stats.
 
 Even unit wounds (HP loss) are carried over from the 1st battle into the 2nd.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				February 28th, 2008, 03:16 PM
			
			
			
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				 Re: Two battles for the price of one?? 
 excellent... should happen more often   |  
	
		
	
	
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				February 28th, 2008, 05:10 PM
			
			
			
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				 Re: Two battles for the price of one?? 
 
	Quote: 
	
		| vfb said: It's the same commanders on both sides with the same names.
 
 |  That doesn't mean it's not an event. 
If the code goes like this: 
1)Random events generate extra units. 
2)Fight battles. 
3)Fight battles due to random events. 
4)Compute flight of surviving units. 
You would see the situation you describe. |  
	
		
	
	
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				February 28th, 2008, 05:27 PM
			
			
			
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				 Re: Two battles for the price of one?? 
 I didn't see that thing, but I am sure that when you attack indies and they get reinforced by an event, reinforcement is first and then you have fight with that whole indie army. Just lost my whole army + prophet in my MP game because of that. |  
	
		
	
	
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				February 28th, 2008, 06:50 PM
			
			
			
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				 Re: Two battles for the price of one?? 
 
	Quote: 
	
		| LDiCesare said: 
 
	That doesn't mean it's not an event.Quote: 
	
		| vfb said: It's the same commanders on both sides with the same names.
 
 |  If the code goes like this:
 1)Random events generate extra units.
 2)Fight battles.
 3)Fight battles due to random events.
 4)Compute flight of surviving units.
 You would see the situation you describe.
 
 |  That's good thinking, but:
 
Random events (10) happen before movement, then other movement (13) happens, then all battles (14) caused by more than one nation (or indy) in the same province.  There's no difference between "random event battles" and "movement battles".  Besides, there was no random event in the province.
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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