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				 Balance Mod:  Newest Nation - TC 
 So, I'm starting to get back into my balance mod.   So I'm still testing but I'm posting up eight components.
 Balance Generators: Turns off Clams, Blood Stones, and Fever Fetishes.
 Balance Boosters: Makes most boosters 10 gems more expensive.This directly lengthens the mid game, where armies are relevent.
 Balance Age: Removes old age from many of the weaker nations secondary units.
 BalanceCBMFix:  Modifies CBM.  Apply after CBM.
 Balance Agartha:  Some improvements to Agartha
 Balance Abysia:  Some improvements to Abysia
 Balance Yomi:  Lots of new national spells for yomi; a cult of eye eaters (multihero), theme changes which make them demonic and forbidding.  Still too strong, I removed the sleeth unit.
 BNoGenComp: Provides compensation to Abysia, Agartha, and Oceania, when there are no gem generators.
 BalanceTien:  Gives TC a multihero Thug Chassis.  National Spells for Master of the way makes them useful.
 
 I'm also working on a batch file that will allow you to select what modifications you want to play with, and use (or not use) other people mods as well.
 
 BalanceGame:  Combines all these mods + CBM 1.41, mostly for the game called: Balance.
 
                 Last edited by chrispedersen; August 17th, 2009 at 10:20 PM..
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