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				January 19th, 2005, 10:55 AM
			
			
			
		  
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				Re: A couple of  Component questions...
	
			 
             
			
		
		
		
		 Beaten to the reply :-(   Must learn to type faster! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 19th, 2005, 11:38 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		Gents thanks much for the rapid reply. hehe must have taken a ~lot~ of playing to get to know those little gems -- glad I didn't have to find out the hard way....now to take Long Ranges Scanners the *&^%$#@! off my Research Queue....;-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 19th, 2005, 01:54 PM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		Note: Warp weapons can be quite handy on a support ship. 
Since they teleport the ship to a random location  on the combat map, they are usually more effective than repulsor beams would be.  Most of the time, the enemy will end up 3-4 turns away from combat, and you'll improve your odds locally.
 
If you manage to hit the fleet leader, or just provide a good volume of fire, you'll be able to massively disrupt the enemy formation.  Fighting a handful of ships at a time is much better than fighting the whole fleet   
There is always the risk that it will be moved behind your lines or beside your retreating support ships, so consider your fleet composition when deciding to use them.
 
--- 
3) Don't look to the descriptions, they're more atmosphere than details. 
Look at the stats listed on that page, particularily the abilities at the bottom.
 
Ship hulls also show their abilities in the small window below the hull selection box in the design screen, and you can click the abilities tab of any ships you've constructed to see a handy list.  
		
	
		
		
		
		
		
		
			
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				January 19th, 2005, 02:03 PM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		Ah....very nice tactic there with the Warp Weapon on Support Ship SJ....I wonder...on a related note, does that WWeap count as an actual weapon for purposes of "Capture Planet", in "Fleet Formation" and not having your DropShips running for the corners if they break formation with no weapon? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 19th, 2005, 07:56 PM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		
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				Suicide Junkie said: 
Note: Warp weapons can be quite handy on a support ship. 
Since they teleport the ship to a random location on the combat map, they are usually more effective than repulsor beams would be.  Most of the time, the enemy will end up 3-4 turns away from combat, and you'll improve your odds locally. 
			
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 Funny, I thought wormhole beams placed the target X number of squares away in a random direction, where X was the damage of the weapon, so a regular WB would place you 5 squares away, a Large Mount 10 squares, a Heavy Mount 15 squares, and a Massive Mount 20 squares   
One other thing to remember, too, is that wormhole beams work vs. ANY size ship - you can even beam starbases around with your escorts... or drones!    (Hmm, that could be an interesting strategy in Devnull...   )  
		
	
		
		
		
		
		
		
			
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				January 20th, 2005, 01:31 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		3) i once made a PDF expaining what every ship component, planet facility does, but it's on spanish, i guess i can translate it, if you are intrested on the file. 
		
	
		
		
		
		
		
		
			
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				If you see a light at the end of a wormhole its a photon torpedo! 
 
You think is such three dimensional way, how small have you become - Borg Queen. 
 
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				January 20th, 2005, 01:53 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		I do believe that you can lay mines from a cloaked ship.  I will have to verify, but I believe you can. 
		
	
		
		
		
		
		
		
			
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				January 20th, 2005, 05:05 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		Nice thread starting here...New tactical ideas are always a good thing ;-) 
 
Hey EaX...I can speak a little Spanish...maybe you can send me a copy of that PDF to 'jfp3@plantfind.com'?  I suspect there's so much game specific jargon in that .pdf it should be easy to read for anyone who's had SEIV installed for more than a month eh?  Tell me though...how would you translate Null Space Projector into English anyway? ;-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 20th, 2005, 05:39 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		Simple...'Null Space Projector'.    
		
	
		
		
		
		
		
		
			
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				January 22nd, 2005, 03:49 AM
			
			
			
		  
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				Re: A couple of  Component questions...
			 
             
			
		
		
		
		hi!, i've sent you the PDF to your mail, if you have any questions ask, i hope you find it usefull, by the way, i think what you mean was how Null space projector is translated on spanish don't?, well... anyway it should be something like Proyector de Espacio Nulo 
		
	
		
		
		
		
		
		
			
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				If you see a light at the end of a wormhole its a photon torpedo! 
 
You think is such three dimensional way, how small have you become - Borg Queen. 
 
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2 
 
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
			 
		
		
		
		
		
		
	
		
		
	
	
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