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  #1  
Old April 13th, 2005, 08:55 AM
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Default Re: Massive Mod under construction

hi everyone!
thank you foryour answers, and sorry for being waited.
I have already a prewiev version that I'll soon post here.

I simulated the different ways to get science results with similar comps series, such as three scales of emissive armors. Now it is possible to loose is orientation to items, as in reality.
I also tried to create "lateral effects" which are prototypes, working like ruins items but with a lower efficience. As an exemple, a "X Boarder" giving 1 point of boarding offense for 25kT and 500 of each resources.

I changed the stellar construction system, making more classes of comps required, and thoose are only bringable 1kT by 1, on sats (and on mines maybe).

I don't know what tool to use to mod quickly the AI research files.
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  #2  
Old April 13th, 2005, 09:02 AM
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Default Re: Massive Mod under construction

Interesting idea with the constructed world plating/cables placable on satellites.
You will probably need to double or triple the requirements in order to compensate for the fact that will be much easier to deploy.
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  #3  
Old June 7th, 2005, 09:18 AM
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Default Re: Massive Mod under construction

Finally, the comps .bmp
I made an error three post sooner: it's not "plantes", but, "planets"!
Attached Files
File Type: zip 357738-MassiveMod0.1E.zip (22.31 MB, 66 views)
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Old June 7th, 2005, 08:58 AM
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Default Re: Massive Mod under construction

Sorry, just an error.
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File Type: zip 357735-MassiveMod0.1D.zip (1.65 MB, 67 views)
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Old April 11th, 2005, 03:27 PM
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Default Re: Massive Mod under construction

Quote:
mac5732 said:
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,
Actually it is possible if you mod in a few satellites that are the size of space stations, and give the AI sat layer components big enough to hold them.

That's what I was trying to do with the Defense Platforms in the Pointer Mod, but I just haven't written the AI for it, and there are still some conflicts with the standard Satellites.
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  #6  
Old April 26th, 2005, 11:07 AM

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Default Re: Massive Mod under construction

hey you can put in the canon canon to take on the non star trek races

Or the ever instant classic !

Thanks Puke

Name := Sci-Fi Canon
Description := Uses accepted principals of science fiction to systematicly dismantle non-canon elements of SEIV and eleminate them from the game.
Pic Num := 220
Tonnage Space Taken := 300
Tonnage Structure := 3000
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 5000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 6666
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Science Fiction Lore
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 14
Weapon Modifier := 200
Weapon Sound := tractor.wav
Weapon Family := 666
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  #7  
Old June 22nd, 2005, 04:31 AM
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Default Re: Massive Mod under construction

Thank you for your advices, I will try now to make one archive file.
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  #8  
Old June 22nd, 2005, 04:37 AM
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Default Re: Massive Mod under construction

WinRAR has my vote hands down. Great program.
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