The Falklands War: 1982 In Final Testing!
Much Anticipated Modern Conflict Simulation Nearing Completion!
Cary, NC, 11 May, 2005
ProSIM and Shrapnel Games would like to announce that ProSIM's latest masterwork of modern military simulation, The Falklands War: 1982 for the Windows OS, is in final testing and should soon be available to serious wargamers around the world. You may pre-order the game now through the Shrapnel games e-store, the Gamers Front for the price of $39.95. Pre-order pricing is always five dollars off the regular retail price, and when combined with the free shipping option available to those of you who live within the United States, pre-ordering is a great bargain! But hurry, for the pre-order price will only last until May 31, 2005.
Announced early last year The Falklands War: 1982 created a massive hubbub of activity, as the topic of the war is still a hot button issue in England and Argentina (where the conflict is referred to as the Malvinas Conflict). Just as much buzz was generated in the wargaming community, as there has never been a serious attempt to model the conflict in the world of computer gaming. Of course this is strange as the Falklands War is an exciting conflict to game. It's relatively small in scope, allowing players to control a manageable force, yet massive in the facets of warfare present: special force operations, naval operations, amphibious landings, long distance air raids, dogfights, bloody hand to hand melees, and more.
Interestingly, while ProSIM is known for their military grade simulations (and we do mean military grade; the ATF engine is in use by both Lockheed-Martin and the Department of Defense) this is the first game they've tackled that deals with a purely historical conflict. Gary Bezant, a twenty-three year veteran artillery officer in the British Army, brings his knowledge of British military history to the game as the lead designer. His meticulous attention to detail will really help players immerse themselves in the game, and in turn allow a greater understanding of the military events of the conflict. To this end excellent and highly detailed background information will be available for each scenario, ensuring that gamers know the "why" of a battle, and not just which way to point the virtual guns.
The Falklands War: 1982 title builds upon the enhanced ATF engine found in Raging Tiger: The Second Korean War. There will be dynamic weather effects that can create all types of havoc with your careful battlefield planning. Variable skill levels for each side can be set prior to a battle, reflecting the training of troops in either army, from hastily impressed conscripts to the lethal special force killing machines. Besides accurately reflecting troop quality the chance to alter skill levels makes each scenario infinitely replayable, as new tactics must be devised depending on the skill of your forces and that of the enemy.
Of course everything else you've come to expect from a ProSIM product will be found in The Falklands War: 1982. Real-world topographical maps based on actual British military maps of the era, superb indirect fire modeling thanks to the developers' real life knowledge of artillery systems, enhanced infantry modeling so that hand to hand combat can be gamed (even at company to brigade level), a killer AI, the ability to play against live opponents, and much, much more.
The ProSIM line of simulations have always represented games for wargamers who are truly serious about their consim, and The Falklands War: 1982 is no different. The most realistic and intelligent real-time wargaming you'll find gracing your monitor, ProSIM has always separated the true wargamers from the little boys who want to play war. Will you have what it takes to fly the Union Jack over Mount Longdon?
Look for more details of The Falklands War: 1982, along with the complete Shrapnel Games catalog of award-winning computer and board games, at
www.shrapnelgames.com
For press related information please contact Scott R. Krol at:
skrol@shrapnelgames.com
To visit our company blog go to
www.shrapnelcommunity.com/blog/