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Old July 29th, 2005, 01:01 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Star Control Mod

Here's a Tech Area file... did I forget anything important?
I'm intending to have Afterburners provide not only bonus combat movement but also emergency movement for a ship... pretty nifty huh? "Scotty, overload those engines, we really need to go faster!"

edit: oh, BTW, does negative Combat Movement (afterburners ability) work? I'd like to put that on the one big cannon that that one race (Druuge?) gets...
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File Type: txt 370268-TechArea.txt (29.7 KB, 84 views)
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Old August 2nd, 2005, 12:46 PM
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Default Re: Star Control Mod

Here's a facility.txt!
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File Type: txt 371131-Facility.txt (27.0 KB, 88 views)
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Old August 2nd, 2005, 01:10 PM
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Default Re: Star Control Mod

Quote:
Ed Kolis said:
edit: oh, BTW, does negative Combat Movement (afterburners ability) work? I'd like to put that on the one big cannon that that one race (Druuge?) gets...
Only the best value on the ship gets used. And zero always counts as an option
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