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Old August 15th, 2005, 06:25 PM
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Default Re: SE V Video on 3dGamers

Well, if you either have lots of really small facilities (so it can be explained as moving smaller industrial units around) or really huge facilities (so it can be restricted to late-game mega cargo transports) it could work...
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Old August 15th, 2005, 06:55 PM
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Default Re: SE V Video on 3dGamers

Actually, facility movement could just represent the movement of equipment or prefarb components that can be assembled on site. Still should take up a lot of space though.....
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Old August 15th, 2005, 09:40 PM
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Default Re: SE V Video on 3dGamers

Will give a new meaning to the term Colony Ship... especially since space colonies are supposed to be in the game... I wonder if facilities in ship cargo can produce anything?
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Old August 16th, 2005, 02:42 AM
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Default Re: SE V Video on 3dGamers

Well, I agree, moving facilities around should be a late-game technology and expensive to do. It should require a huge cargo ship to transport a facility. Considering that a medium planet can only hold 15 facilities when full, each facility must be huge, much larger than than a big city.

If a facility in ship cargo can still produce resources, research points, and intelligence, then we won't need planets. We can have races that entirely live in space. But it really doesn't make sense that something like a mineral miner facility could produce minerals when there's no planet to mine. Research and Intel could still be generated on a ship, though.
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