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Do you own this game? Write a review and let others know how you like it.
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August 23rd, 2005, 03:28 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: What Changes in the CD Version
Gentlemen,
Can you foresee when the patch will be released? I would never urge you I would just like to know should I begin PBEM games now, or wait a little (a few days or 2-3 weeks the most) until the patch comes out.
You guys do a wonderful job with the patch  .
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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August 23rd, 2005, 03:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,726
Thanks: 4,174
Thanked 5,979 Times in 2,932 Posts
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Re: What Changes in the CD Version
The patch will not be released for at least another two weeks while we run tests. There are a lot of changes we need time to test and as well there is also going to be another level of PBEM security added to the game that is less restrictive than the regular security and we need to test that ( as well as the other things )
So go ahead an play your PBEM, you'll have lots of time
Don
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August 23rd, 2005, 04:03 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: What Changes in the CD Version
Thanks, and take your time.
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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September 7th, 2005, 03:05 PM
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Corporal
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Join Date: Jul 2005
Location: Tucson, AZ
Posts: 142
Thanks: 92
Thanked 7 Times in 4 Posts
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Re: What Changes in the CD Version
"OK, you've got it.
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
Don"
Don, I've wanted this since SP first came out! THANK YOU!!!!!
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September 7th, 2005, 08:53 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
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Re: What Changes in the CD Version
Oh yeah, arrow scrolling is a feature (among others) I´m eagerly waiting to use in this game. It´s just getting better and better. Congratulations for such a superb game¡¡¡
Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)
I think it would help us a lot to keep track of events going on in the battlefield.
Thanks in advance, and congratulations again
__________________
Oveja Negra
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September 8th, 2005, 05:29 AM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
Posts: 263
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: What Changes in the CD Version
This game already have things coded that are unreal in real fight (like number of enemy sighted, etc...) you have complete control of all your units (real commander dont), you know everything about all enemy units spotted (real commander dont), you know exactly what type of T-72 is firing at you without problem (it is a real difference if you stand against T-72 or T-72BM... Do you really think that game needs other feature to make it easier?
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September 8th, 2005, 10:27 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: What Changes in the CD Version
Quote:
RVPERTVS said:
Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)
I think it would help us a lot to keep track of events going on in the battlefield.
Thanks in advance, and congratulations again
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Some days I really want this feature. Others I don't. In the interest of self honesty I'm going to say I don't want it. The only time I desire it is when I'm faced with a bunch of bad guys that I've softened up and I'm looking for the one that is still capable of firing. I doubt IRL that a soldier would have the time and concentration to figure out which of a platoon of tanks was still undamaged and returning fire.
On the other hand the camo paint jobs on these icons really does a number on my eyes after hours of play. I would love a set of day glow blue and red icons  or hilited hexes where friendly units or sighted enemy units are located.
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