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				September 21st, 2005, 07:03 PM
			
			
			
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				 Re: The infinite attack dance 
 If it adds any data to shine some light on the problem:
 - I did use the simulator that turn, which I only very rarely do; didn't use fleets in the simulator.  I haven't seen this problem before either.  Maybe the simulator does have some quirky side effects.
 
 - I always rename my fleets using a pretty unique naming convention.  I don't think that there was a duplicate name.  As far as fleet ID, who knows how the game works in that respect.
 
 - The fleet existed for some time before it disappeared.  It was trained to 20% at a training facility.
 
 - I'm pretty sure that the fleet in question didn't really do anything other than: get created at the training planet, get trained, get filled with ~35 ships, then move for a single turn (simultaneous turns).  No combat, 1 warp.
 
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				November 17th, 2007, 05:36 PM
			
			
			
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				 Re: The infinite attack dance 
 Is there a way to use a treaty to trade research points?  It seems that research points never get traded like other resources; rather technology gets traded instead. 
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				September 21st, 2005, 12:12 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 I've never observed that phenomena, but then again I've never had that many fleets before either. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				September 21st, 2005, 12:20 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 He said 30 to 35 fleets in his post... 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				September 21st, 2005, 12:22 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 Did you do some simulating of fleet battles that turn?  The simulator doea a horrible job of distinguishing between fleets created in the simulator and fleets actually present in the game when it's time to get rid of them.  I don't think I've seen it actually delete a fleet, but it's not at all uncommon to discover after simulating that a fleet has had all its ships removed.  If you don't catch this and add them all back in, the fleet will be deleted in turn processing.  For this reason, I always save before simulating with fleets and reload afterwards. |  
	
		
	
	
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				September 21st, 2005, 12:27 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 Huge number of fleets?  I'm not sure I'd consider 30-35 fleets a huge number.  Is that too many for the game?
 Douglas, I did some simulator testing that turn before processing, but I didn't use any fleets in the simulator.  Could I have messed something else up there?
 
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				September 21st, 2005, 12:33 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 It doesn't matter how many you currently have. What matters is how many you have created throughout the game. It takes a while to get the naming system to reset back to the first fleet name.
 The simulator is a dangerous toy.
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				September 21st, 2005, 12:38 AM
			
			
			
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				 Re: Edited: Slick\'s question thread. 
 At most I probably had 5 fleets totally destroyed so let's conservatively say I made 40 fleets througout the game.  Is that too many? 
	Quote: 
	
		| The simulator is a dangerous toy. 
 |  meaning...?
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