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  #1  
Old September 23rd, 2005, 01:50 PM
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Default Re: Ruins Tech

I don't know if anyone else has repeated my testing, but I tested it pretty thoroughly myself and reported it in the known bugs thread 5 pages back. It's number 29 on the latest list Fyron compiled in that thread.
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Old September 23rd, 2005, 10:24 PM
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Default Re: Ruins Tech

I am a bit annoyed that the nueral network doesn't work, but It wouldn't surprise me. I am in a war at the moment with fleets of up to 300 ships, each with NN and they got massacred by the enemy with his psychic sensors even though they would have had up to 40% experience.
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Old September 24th, 2005, 05:25 AM
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Default Re: Ruins Tech

man damn now that is really pissing me off. I was actually relying on this for the wars to come.
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Old September 24th, 2005, 01:57 PM
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Default Re: Ruins Tech

Having just tested it with tactical combat in Stock SE4, i can say that it indeed does work.

The most experienced ship with a NCN device spreads that experience to all other NCN ships in the fleet for matters of hit-chance.

Note that the experienced ship needs an NCN, and every ship you want to give experience to needs an NCN.
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Old September 24th, 2005, 05:40 PM
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Default Re: Ruins Tech

Perhaps the description is a little misleading:

"This ship gets an experience level as high as any of your other ships in combat."

This description does not mention that the NCN only applies to ships which also have the NCN.

This description should say "This ship gets an experience level as high as any of your other ships which have a Neural Combat Net in combat."

Do the ships also have to be in the same fleet to receive the NCN bonus?
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