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February 11th, 2006, 01:12 PM
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Major
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Join Date: Jul 2004
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Re: Clash Of Armies
Quote:
WraithLord said:
Quote:
The Panther said:
Oh, and one other thing. You need a victory condition of some sort.
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I agree. Do you think that 150 provinces is a good VC?
If anyone has a good suggestion for VC please feel free to post it.
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Provinces is great! But 150 seems high. If a player has this many provinces, then:
1. He has intense micromanagement pain.
2. He had it won already long ago!
However, on such a large map, that is probably only a little bit high.
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February 11th, 2006, 02:30 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Clash Of Armies
Quote:
The Panther said:
Provinces is great! But 150 seems high. If a player has this many provinces, then:
1. He has intense micromanagement pain.
2. He had it won already long ago!
However, on such a large map, that is probably only a little bit high.
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Half the map than, 130 provinces.
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I'm sure we could accomodate Mictlan and stay within the spirit of the rules. For that nation, we simply outlaw blood research and the forging of items that require slaves.
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Makes sense. This can work for the other nations as well.
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February 10th, 2006, 05:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Clash Of Armies
Quote:
The Panther said:
I am pretty sure that blood is overpowered on these settings. The rich world helps blood hunting in two ways:
1. You can take additional provinces out of circulation because the remaining provinces produce extra gold for you.
2. You can buy the blood mages a lot quicker than usual.
I think that the answer is quite simple. Simply ban ALL blood-hunting for ALL nations. This would even allow you to drop the magic site settings to a number lower than 30 to really reduce the power of SCs and big spells.
This would make Mictlan totally unplayable and Abysia would be badly crippled. The Marignon Diaboloical Faith theme is unplayable as well. As for Jontunheim and Vanheim, they are hurt somewhat without blood hunting, but both are still playable.
I suspect that the given game settings favor Abysia because they can get nice national troops from the rich world and will still be able to blood hunt like crazy for the mass devils. Blood magic will rule this game under the proposed settings.
Actually, I will claim Abysia under the given settings to prove (or disprove!) my theory. I really like the 48 hour pace, though I would ask to delay the game start until next Tuesday when I move into my apartment in Virignia.
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I agree with your reasoning. I think that for this game to be balanced it should ban all blood hunting. I also agree that the magic site setting can be lowered, I think 25% might do as it is nearly half of the default settings.
@Folket, under this house rule Mictlan becomes useless. I'm sorry for this and I hope you can choose another nation
instead. I'll also PM you to make sure you get this ASAP.
About the gem generating globals, a clam hoarding nation such as pythium or atlantis can easily dispel them, striking an interesting balance between those two methods of generating gems and respectively between the nations that are most likely to use them.
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February 10th, 2006, 05:35 PM
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Second Lieutenant
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Re: Clash Of Armies
Quote:
WraithLord said:
About the gem generating globals, a clam hoarding nation such as pythium or atlantis can easily dispel them, striking an interesting balance between those two methods of generating gems and respectively between the nations that are most likely to use them.
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At 10 water + 10 astral per clam (or even at 7+7 with a hammer) I doubt there will be a big rush to hoard. Which is fine by me, as I've never hoarded clams regardless of the settings.
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February 10th, 2006, 05:42 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Clash Of Armies
Quote:
RonD said:
At 10 water + 10 astral per clam (or even at 7+7 with a hammer) I doubt there will be a big rush to hoard. Which is fine by me, as I've never hoarded clams regardless of the settings.
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Obviously not, since they cost 10 water, 5 nature... no astral.
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February 10th, 2006, 05:43 PM
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Private
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Re: Clash Of Armies
Wraithlord, did you miss my post earlier, or is broken empire ermor not allowed? Assuming you missed it, I'd still like to play them.
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February 10th, 2006, 05:57 PM
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Second Lieutenant
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Re: Clash Of Armies
Silly me. I'd been playing in the Rand game so long that I forgot it was created before cb5.0. It was the collection of separate mods (and in that one, clams were 10w/10s).
Either way, I still abhor hoarding and am all in favor of outright banning it.
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February 10th, 2006, 06:38 PM
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Major
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Re: Clash Of Armies
I don't see how it's overpowered or broken... if you suspect someone's spending all their resources on clams, why not go trash them before they can "cash in"?
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February 10th, 2006, 07:10 PM
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Colonel
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Re: Clash Of Armies
or disrupt their clamming with raids
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