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  #1  
Old November 10th, 2006, 09:42 PM

mivayan mivayan is offline
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Default Re: Strange horror behaviour (likely bug)

Year 8, early winter. I'm playing LA ermor vs AIs. My duskelder SC got attacked by a hunter of heroes (because of the bug in dominions 3.01).

Wormfeast the dusk elder
current hp 35 from previous life draining, max hp 30, prot 18 morale 20 MR 21 enc 0 fat 0 str 20 att 13 def 28 prec 16

These stats include the underwater penalty.
5 of the def is parry. then +3 att/def after round 1 quickness.
Magic W2 D3.

weapon is built-in life drain. items: Charcoal shield, helm of horrors, chainmail of displacement, boots of giant strength, pendant of luck, amulet of antimagic.

Rarku the hunter of heroes
hp 92 prot 25 morale 30 mr 20 enc 0 fat 0
str 17 att 20 def 20 prec 15
Fear +15.

Attacks: (attack/defence/length)
1x Consume soul. Damage: Death (0/0/0). MR negates.
1x Astral fetters, Damage: Special (0/0/0).
2x Astral Hooks, Damage -5, nbr of attacks 3, (0/0/0). Horror mark.
2x Life drain, Damage 0 (AP, life drain). (0,0,0).
1x Curse luck. Damage: special. AoE 1. (0,0,4). MR negates.
All these are magic weapons.

Round 1: My SC cast quickness. enemy attacks, gains +4 hp somehow, but my SC hasn't lost any hp or fatigue.
Round 2: My SC cast soul vortex (61 fatigue now). Enemy attacks, gains +9 hp, my SC loses 11 hp and gets a horror mark.
Round 3: My SC rounts in fear, with 24 hp remaining. And auto-dies.

Maybe i'd had a chance... but I lose 16 def from his attacks before the two life drain attacks, so need like 36 def to dodge those half the time.
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  #2  
Old November 13th, 2006, 10:30 PM
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NTJedi NTJedi is offline
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Default Re: Strange horror behaviour (likely bug)

Quote:
alexti said:
[
I didn't notice SC having much difficulty in slaying Hunter of Heroes - it has rather mediocre stats by SC standards. I imagine you face the risk of failing MR roll if you're attacked before you can put MR items or spells on your SC. But considering that the time frame between getting into HoF and getting MR items is small and that early your SC is probably your pretender (with MR 18) overall chances of your SC getting killed are pretty low. I'm not considering a risk of getting morphed here (nobody else has seen it, so I suppose it's pretty rare occurence).

HoF full of slained heroes is usually a result of battlemages or early thugs quickly getting into HoF and they stand little chance vs HoH.
Well this depends on the turn of the game... SCs attacked on turn_10 usually don't do so well against this horror. And this horror carries a nasty attack which can give its victim a horror mark. So even if your SC does survive there's a chance the SC or Pretender has been horror marked.
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  #3  
Old March 13th, 2008, 03:49 AM

Saxon Saxon is offline
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Default Re: Strange horror behaviour (likely bug)

Howdy,

We had the HOH show up in our MP game. This is an old thread that I found by searching. Did the HOH get altered/nerfed in any way since late 06?

Thanks!
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  #4  
Old November 8th, 2006, 01:16 AM

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Default Re: Strange horror behaviour (likely bug)

Quote:
Nerfix said:
Quote:
LeSquide said:
Wait. The travel spells are still bugged? >.<
Yes.
Wait, what? I just used gateway like 5 times in an SP game to move troops rapidly around the map.
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  #5  
Old November 8th, 2006, 03:42 AM
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Nerfix Nerfix is offline
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Default Re: Strange horror behaviour (likely bug)

The patch didn't mention of the spells being fixed. Did it work? O_o
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Old November 8th, 2006, 04:11 AM
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Arralen Arralen is offline
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Default Re: Strange horror behaviour (likely bug)

Quote:
Nerfix said:
The patch didn't mention of the spells being fixed. Did it work? O_o
8th october
* Correct game name in credits.
* No more snowfall events under water.
* Gateway fixed.
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Old November 8th, 2006, 02:11 PM

NickW NickW is offline
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Default Re: Strange horror behaviour (likely bug)

Quote:
Nerfix said:
The patch didn't mention of the spells being fixed. Did it work? O_o
Yeah it worked. I was playing Suaromatia and I'd run across a site that let me recruit S3 mages. So I'd recruited a bunch of them, equipped them with whips of command and the astral boosting hats, and was using them to zip groups of 35 troops from my capital directly to the front lines of my expansion. 35 troops doesn't sound like much, but it can be a big impact when it's 35 hydras suddenly showing up
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