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  #1  
Old January 1st, 2007, 04:52 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
CFeicht said:
Nice.

Which OOBs were heavily scrubbed?

C.

"Heavily" ? Poland comes to mind as one that has had a lot of additions. Canada's had some additons. Hungary I spent some time with a few months back. The problem answering that is that generally the main OOB work was done in the fall but every week has had some things done to at least a few of them. EVERY OOB has had at least some work. You won't load them up and see 92 radically changed but they have all had work done to them

Don
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  #2  
Old January 1st, 2007, 04:43 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
RVPERTVS said:
Thanks for the reply Don, Iīll have to take a closer look to that opfiltering option, seems interesting.

Iīve posted some time ago that I thought that in most generated battles below 4000 pints the AI was buying to much infantry that the battle didnīt look like armored warfare at all but guerrilla battles. I hope this new picklist update fixes this situation somehow.
Everyone has their own ideas of what's "right". If we started loading up the early picks with armour someone else would howl when their US/UK/NATO AI opponent buys 6 tanks and a company of infantry and that's all for a 4000 point game. As it is now for 4000 points the Brit player might get two or three tanks in a typical random AI pick for battles in 2007. If we give more tanks in "low point" battlesyou get a lot less of everything else and what's "low point" in 1950 is not the same as "low points" 2010

If this really bothers you the simple solution is to set up the game so YOU pick the AI's equipment and let it do the deployment. That way we don't have to guess what 10,000 people all want and if all you want is mainly tanks you'll get what you want. If we coded it to give you what you always expect it's the same thing as you doing the picks yourself anyway. Besides, the game is now "combined arms" Its stopped being a "tank" game years ago but if you want a "tank game" you can pick the AI's force for it and let it do the deployment



Quote:
RVPERTVS said:
There are some changes that I donīt see listed and were mentioned to be included in this forum like the AI apc routine implemented in winspww2 for example, under wich the apcs now tend to carry infantry to the front (something like that)And other AIīs improvements carried over from winww2 and AI improvements in general.

The problem is we have two very similar games in developent and what we are working with is frequently months ahead of what the players have and since many of these changes were put into the game months ago we forget to mention it becasue we are so used to seeing them. So, Yes the AI will pick up infantry for the APC's and move them to the front. We think ALL the changes that went into the last version of WinSPWW2 that we not in MBT are now in WinSPMBTv3 and all the changes that are now in WinSPMBTv3 that are not in WinSPWW2 are going into WinSPWW2 next week.


Quote:
RVPERTVS said:
Thereīs other issues reported fixed that I donīt see in the list.

Regards
Robert
Well perhaps if you tell me what they are I can tell you if they were fixed ? As I said earlier, we don't write down every little thing we do. That's what "Plus many other small tweaks and adjustments " is meant to cover.

Don
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  #3  
Old January 1st, 2007, 05:52 AM
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Default Re: WinSPMBTver3.0 Info


Don,

"This is NOT a cumulative patch so it does not have the previous patches included"


I presume it can be patched if you are at v2.5 or v2.51 equally without problems? Just checking.....


John
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  #4  
Old January 1st, 2007, 06:47 AM

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Default Re: WinSPMBTver3.0 Info

Sounds great Don! Can't wait to get next patch... Especially OOBs/scens/campaigns (any historical or fictional?)/maps (never too much).
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  #5  
Old January 1st, 2007, 12:41 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
JohnHale said:

Don,

"This is NOT a cumulative patch so it does not have the previous patches included"


I presume it can be patched if you are at v2.5 or v2.51 equally without problems? Just checking.....


John

Yes. The only change to v2.51 was the gun tube orientation and that has been reverted to "normal" in all versions of the game. If you have 2.51 that change carries over into V3

Don
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  #6  
Old January 1st, 2007, 12:14 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: WinSPMBTver3.0 Info

just to be sure... So now I may move all shots representing say HESH used as HE in my OOB's to the HEAT shot? Thus say Scorpion's ammo complement consisting entirely from HEAT rounds that would be, if ordered or needed, fired as well on infantry? Do I get it right?
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  #7  
Old January 2nd, 2007, 07:25 AM
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Default Re: WinSPMBTver3.0 Info

There is no HESH ammo in the game (was never implemented by SSI).

If you made all HE as HEAT you would have all HEAT A/T rounds - BUT no proper HESH HE effect (the HE effect for larger HESH rounds should extend into the next hex, as a HESH shell is a solid lump of plastic explosive, unlike HEAT which is a hollow charge with less explosive than a HE shell).

Cheers
Andy
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  #8  
Old January 2nd, 2007, 02:37 PM

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Default Re: WinSPMBTver3.0 Info

Quote:
Mobhack said:
There is no HESH ammo in the game (was never implemented by SSI).

Yup, I know, just lumped HESH together with HEAT as CE weapons.

Quote:

If you made all HE as HEAT you would have all HEAT A/T rounds - BUT no proper HESH HE effect (the HE effect for larger HESH rounds should extend into the next hex, as a HESH shell is a solid lump of plastic explosive, unlike HEAT which is a hollow charge with less explosive than a HE shell).

Not much expert on HESH weapons, but (WARNING! SPECULATION follows! ) OTOH the HESH shell doesn't produce much splinters whereas many HEAT rounds do despite smaller charge - IMO this would offset the effects of both rounds so that both would be less successfull in infantry killing than HE-FRAG of the same caliber.
Atleast that's the way I feel it should be so doing this in my OOB set Just wanted to be sure that if I move all the HE shells in my HESH using tanks to the HEAT folder, they would be fired upon infantry if needed.
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Old January 2nd, 2007, 05:48 PM
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Default Re: WinSPMBTver3.0 Info

Apart from the last 4 rounds which will be reserved for A/T emergencies, they will be fireable as reduced value HE vs infantry.

Andy
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  #10  
Old January 2nd, 2007, 06:08 PM

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Default Re: WinSPMBTver3.0 Info

Thanks, so i got it right and the schoolwork didn't manage to abduct all my neurons

Looking forward to the patch and once again, many thanks for it in advance
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