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				January 11th, 2007, 02:41 AM
			
			
			
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 Colonel |  | 
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				 Re: Why no Save game Feature 
 
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		| quantum_mechani said: The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?
 
 |  1. I didn't realize that saved games is against the premise or theme of the game. I always thought the premise of the game was to build up cool fantasy based armies to take over the world....
 
Are you referring to the sales bullet on the Dom3 Shrapnel sales page that reads: "NO SAVE GAMES!! Thats right folks, we won't let you save games! No other game has this amazing feature!!" 
 
Oh wait... it doesn't mention that "feature" on the webpage... Maybe because they know most gamers wouldn't agree that it is a positive thing.
 
2. Uh? All the easier it should be for someone to code it. |  
	
		
	
	
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				January 11th, 2007, 03:05 AM
			
			
			
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				 Re: Why no Save game Feature 
 
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		| Velusion said: 
 
	1. I didn't realize that saved games is against the premise or theme of the game. I always thought the premise of the game was to build up cool fantasy based armies to take over the world....Quote: 
	
		| quantum_mechani said: The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?
 
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 Are you referring to the sales bullet on the Dom3 Shrapnel sales page that reads: "NO SAVE GAMES!! Thats right folks, we won't let you save games! No other game has this amazing feature!!"
 
 Oh wait... it doesn't mention that "feature" on the webpage... Maybe because they know most gamers wouldn't agree that it is a positive thing.
 
 2. Uh? All the easier it should be for someone to code it.
 
 |  You obviously miss my point. Illwinter is not making the game they think everyone might like, they are making the game they like. It's a happy coincidence that others can also enjoy the game, and that they get a little money from it, but those aren't the basic reasons they are putting effort into Dominions.
			
			
			
			
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				January 11th, 2007, 01:47 PM
			
			
			
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				 Re: Why no Save game Feature 
 HoneyBadger:I turn public census and the higher powers at be against me all the time. Nowhere near the first.  Apparantly my opinions are so hot-topic and my Rhetoric so blood-boiling that everyone feels comfortable in ranting against me.
 
 First off, I never once said the game was too difficult. I am requesting a feature! Never once did I say, this game is too hard, I surrender. I said, I'm just fricken tired of spending three hours building up a force making one wrong move and then having to dedicate another three hours into doing the same damn thing is just not the fun.
 
 Of course, as you know, there is no Save Game feature in life, I've made plenty of screwed up decisions back at Fork Union Military School to know that consequence. But that's the LEAST of things relevant. You don't have to tell me twice about competetion. It's Humanity's worst situation but yet from the fire brings the ashes of Greatness.
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 Video games are not similulating challenges and have nothing to do with reality, Video Games are for YOUR enjoyment.
 
 What I want that would make this game enjoyable is a save game feature.
 
 WHAT IS THE PROBLEM? My god it's funny...
 "No you can't enjoy the game, you have to play the way that I want, no Saves, otherwise it Magically makes me WANT to use Saves(???)"
 
 Your (Indirect) preference NEVER overrides MY preference. Any opposing logic is down right ridicolous.
 
 There is no emotion in my response (other then the fact that I had lost my original post in writing.)
 
 It's just such a simple variation that I've spent more time reading excuses against it then if I were to put it actually IN.
 
 I mean, god help me if I asked for a more indepth Tutorial. The Response would be.
 "No, you can't have that tutorial, you just want the easy shortcut you lazy wimp, you need to spend the remanding four hours like the rest of us on it, otherwise it magically ruins the complexity of the game" (Don't be surprsied if a Fanboy would say that.) The Tutorial isn't bad however, it's an example though.
 
 I have to use caps just to bring this final sentance out.
 
 THERE IS A CHOICE BETWEEN THE TWO. LET THOSE WHO WANT SAVES USE THEM, AND LET THOSE WHO DON'T WANT SAVES LET THEM TURN THEM OFF!!! CALL IT HARDCORE MODE.
 
 Honestly, can anyone make a good debatable reason to prove this statement is unacceptable.
 
 Here I'll bring out the easiset argument against that.
 "It betrays the Developer Vision and it ruins the game for the gamer".
 
 A: If the Gamer ruins his own game, who cares!!!!!!! Let me "Ruin" my own game and "deprive" myself of "Ultimate" Happiness.
 
 More importantly of all, WTH does the Developer Vision say, "We made sure to appeal to our Hardcore l337s not to include Saves." If anything, there in a different direction.
 
 Pg 2 In the Dominions 3 manual states:
 "We didn't have a deadline, nor any clear direction, apart from adding fun stuff and making the game more User-Friendly.......There are still plenty of things I would like to see in the game, though, so expect new content and ever-increasing modability in future patches."
 
 What I see is good intentions and bringing more enjoyment to the game to more people. Are you guys trying to bring Good Intentions, or are you more interested in getting "your" way. (Spicy Challenge + Closer FTW)
 
 -THERE IS A CHOICE BETWEEN THE TWO. LET THOSE WHO WANT SAVES USE THEM, AND LET THOSE WHO DON'T WANT SAVES LET THEM TURN THEM OFF!!! CALL IT HARDCORE MODE.-
 
 AND LET MY PEOPLE GO!
 
 -Edited Numerously
 
			
			
			
			
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				January 11th, 2007, 03:15 PM
			
			
			
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				 Re: Why no Save game Feature 
 I would really appreciate a save game feature.
 How many time after finishing a whole game, i would have liked to load a saved turn when i made an important strategic decision, to see what the game would have turned into if i selected a different option...
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				January 11th, 2007, 03:37 PM
			
			
			
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				 Re: Why no Save game Feature 
 What is so hard about ctrl C and ctrl V?
 I would prefer that development/GUI design/testing time to spent on some other feature personally. We are talking about 2 people (only 1 of whom can do the coding afaik) who have full time jobs.
 
 And no it wouldn't only take "X hours" none of has any idea how long it would take. And the people clamouring for a save feature wouldn't just accept a single overwriting save (they might say they would, but if that feature existed I bet the discussion would be "why can't I have multiple saves?")
 
				__________________Regno Dominatio
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				January 9th, 2007, 11:30 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Why no Save game Feature 
 Saved games tempt players to cheat themselves, because of the degree to which they have been abused by other game developers, and the resulting habits of most players.
 You can still cheat if you want by backing up the files.
 
 PvK
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				January 10th, 2007, 02:06 AM
			
			
			
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				 Re: Why no Save game Feature 
 A save game feature would be very nice.  The hardcore can do what they like, as they always will.  Further, the hard core are the best placed to make mods or use command lines to make saves, as they tend to have the time to devote to it.  Sure, we could still build cars that you have to go outside to crank start, but most people like being able to start the car from the inside.  I could go outside the game to save, but I would really prefer to do it from inside.
 I would request the hardcore to remember that not everyone agrees with them and to be polite to those who have different opinions.  I do not intend to “sack up” just because you play differently than I do.  Instead I will voice my opinions in a polite fashion.
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				January 10th, 2007, 02:30 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Why no Save game Feature 
 
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		| Saxon said: I could go outside the game to save, but I would really prefer to do it from inside.
 
 
 |  You don't need to go outside of the game to save. You need to go outside of the game to *reload*. |  
	
		
	
	
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				January 10th, 2007, 06:41 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Why no Save game Feature 
 Oh, but it does have Save game feature. It just doesn't have the glorious Save/Reload. 
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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				January 10th, 2007, 08:43 AM
			
			
			
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 Major |  | 
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				 Re: Why no Save game Feature 
 restart game is not a bad idea, really. |  
	
		
	
	
	
	
	
	
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