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January 11th, 2007, 11:31 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Why no Save game Feature
I know I learn from my mistakes without a save game feature. That doesn't mean I wouldn't like one, but we've been spoiled by the save feature in games for years.
Now, confirming an end-turn click would be nice.
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Caduceus
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January 11th, 2007, 08:50 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
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Thanked 6 Times in 4 Posts
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Re: Why no Save game Feature
Quote:
PDF said:
Also note that Dom2 worked exactly the same and yet I don't remember much (any) rumbling about the lack of save
feature..
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One of the key improvements in Doms 3 is the overhaul of the in-game graphical interface to a clearer, more user friendly design. Perhaps the out of game interface is overdue for the same treatment.
Like you I can take or leave the save feature itself, however it would be nice to see a little time spent on increasing the utility and general polish of the pre-game menu. While it's probably not important to most people, it's worth remembering that this is the first thing a new player will see, and first impressions are always important.
Personally, I can see the need for some kind of game manager replacement for the load interface. Not necessarily fancy, but it would be nice to perhaps see the current turn number alongside the game name at least. Perhaps even identifying whether the game was created as single or multiplayer, the map used and the player's nation.
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January 13th, 2007, 07:52 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Why no Save game Feature
Quote:
PDF said:
Personally I'd be glad to have it but can live without.
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Agree here. Something else I'd live without, is the superior attitude of so many Dom players when it comes to this kind of feature. "It's not how the game is supposed to be played and enjoyed, you cheater, so stop asking for it. Or just copy the files by hand"
(If you're not supposed to make saved games, how come simply copying the turn files works?)
Quote:
Also note that if Dom doesn't have a real save feature like "all" other strat games have, it has *lots* of features that *no other* strat game has
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Again, true.
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January 13th, 2007, 08:48 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Why no Save game Feature
I'm a fan of the game, so why shouldn't I feel "superior" for having bought and enjoyed a game, and participated in it's forum, without needing to
have something added to it that the Devs don't want to add?
I'm not saying I'm superior because "I'm a white (more or less) male who has enough money to afford the game", I'm not saying that I'm superior because "I've played this game from the beginning, and I know how it's supposed to be played".
I'm saying that I can enjoy something without it being just like everything else in it's genre, and I can work with or around the differences, and understand that where the game is limited, it's limited for reasons.
I also have no problem arguing for change I feel would be valuable, or for a saved-game feature that would add-rather than detract from-my personal gaming experience.
I really don't care for the modern concepts of "pride" as a wrong state to be in and "shame" as the correct and natural state, so-CONSIDERING that I strongly believe that everyone here is a complete and valuable human being worthy of respect to the extent that they allow it by their actions, totally regardless of gender, age, religion, number of limbs/eyes/ears/fingers, skin-tone, what have you, I have no problem with feeling superior when I act in a way I consider to be "superior".
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You've sailed off the edge of the map--here there be badgers!
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January 12th, 2007, 12:17 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Why no Save game Feature
Sigh...
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