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April 17th, 2007, 05:15 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Thanked 1 Time in 1 Post
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Re: Wish-List for Dominions 4
Things that I want:
1) A "Do Not Cast" Spell List to stop AI from doing stupid things
2) Auto Forge. We have auto spellcast, now its time for auto forge.
3)a repeat Production button. In large games sooo much time is used up scanning and recruiting from castles and key provinces. Just give us a repeat button.
4)more battle scripting options
5)a Skermish script option so mounted archers don't suck
6) a use for leftover design points
and this which is bound to be contriversial
* I would like to see more building options for provinces.
I want to build a bazaar, so provinces make more money
a forge so they produce more, an improved farm so there are more supplies. In short I want to be able to improve provinces beyond just building a castle and temple.
I also want multiple levels of castles and temples. Why not have level 1 castles be quickly and cheaply erected forts, while level 5 castles would be nearly impossible to siege.
And the same for temples. It fits historically. Pagan gods had many temples throughout the land, some more important to their followers than others. The levels of temples would effect dominion spread, and possibly holy recruitment.
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April 17th, 2007, 05:16 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Wish-List for Dominions 4
I agree that what Dominions needs is more interface improvements, rather than more content.
* More mouse support; ideally the game should be fully playable without a keyboard.
* A more interactive map. Clicking on a province battle icon should take you to the battle, for example. Different-sized icons for different sized battles would be nice.
* A more robust in-game communication system. The current messenger is pretty crude.
* The pretender creation interface could easily be combined onto one screen. So could most of the laboratory.
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April 17th, 2007, 07:04 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Wish-List for Dominions 4
Quote:
Sandman said:
* More mouse support; ideally the game should be fully playable without a keyboard.
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I'd actually like to see more keyboard support, too. For instance, when I'm selecting spells to script, I'd like PageUp and PageDown to scroll down the screen instead of having to grab the scrollbar with my mouse. Same thing with the monthly messages screen, the ritual magic casting screen, and the F5 research screens.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 17th, 2007, 10:38 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Wish-List for Dominions 4
two minor things, but can be huge impact if careless(or tired).
1. option to have a confirmation when destroying an item. it is right next to the laboratory. I have accidentally destroyed a item or 2 when being careless putting it into lab.
2. An option to have stealth armies move normally unless told to stealth. It can be annoying as Pangaea or another stealth race with a stealth army and wanting to attack, but forgetting to hold down control button when you move that army. you may be moving 12 commanders and armies from that square and happen to miss one.
Scouts and assassins would continue to default stealth when they moved.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 17th, 2007, 06:44 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Wish-List for Dominions 4
Quote:
Sombre said:
The problem is that for the Devs making new units and races and spells and whatnot is /fun/. Fixing bugs and improving the GUI is less so.
But I agree, Dominions doesn't really need more content. It mostly needs interface and AI improvements and more modding options (such as ability to mod AI etc).
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Agreed, though I personally don't care about the modding aspects.
Heck I'd even pay for an expansion pack for Dom3 that improved the interface/ai.
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April 17th, 2007, 06:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Wish-List for Dominions 4
Yeah, I forgot safe archers. An order Fire/Safe--it won't shoot if there's any reasonable chance of an arrow hitting a friendly unit.
Another one: An order "Close". It would always be followed by some other order. It would mean to get close enough to carry out the next order. If you were in range it would do nothing.
One little one that could easily be done with a patch even: Ask only once if you're attempting to move troops you can't. (Immobile, or land/water problems.)
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