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April 18th, 2007, 11:46 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:
Exactly, I wish the devs would have spent whatever time they did on making the two new races on UI improvements instead (and fixing the awful temple dominion rate spreading bug). Every hour they spend fixing one thing could have been spent fixing something else.
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You are mixing devs there. Kristoffer works on the races, Johan works on the code.
And as far as fixing one bug instead of another, thats just an opinion as far as what is an awful bug and best use of time.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 17th, 2007, 05:15 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wish-List for Dominions 4
Things that I want:
1) A "Do Not Cast" Spell List to stop AI from doing stupid things
2) Auto Forge. We have auto spellcast, now its time for auto forge.
3)a repeat Production button. In large games sooo much time is used up scanning and recruiting from castles and key provinces. Just give us a repeat button.
4)more battle scripting options
5)a Skermish script option so mounted archers don't suck
6) a use for leftover design points
and this which is bound to be contriversial
* I would like to see more building options for provinces.
I want to build a bazaar, so provinces make more money
a forge so they produce more, an improved farm so there are more supplies. In short I want to be able to improve provinces beyond just building a castle and temple.
I also want multiple levels of castles and temples. Why not have level 1 castles be quickly and cheaply erected forts, while level 5 castles would be nearly impossible to siege.
And the same for temples. It fits historically. Pagan gods had many temples throughout the land, some more important to their followers than others. The levels of temples would effect dominion spread, and possibly holy recruitment.
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April 17th, 2007, 05:16 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Wish-List for Dominions 4
I agree that what Dominions needs is more interface improvements, rather than more content.
* More mouse support; ideally the game should be fully playable without a keyboard.
* A more interactive map. Clicking on a province battle icon should take you to the battle, for example. Different-sized icons for different sized battles would be nice.
* A more robust in-game communication system. The current messenger is pretty crude.
* The pretender creation interface could easily be combined onto one screen. So could most of the laboratory.
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April 17th, 2007, 07:04 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Wish-List for Dominions 4
Quote:
Sandman said:
* More mouse support; ideally the game should be fully playable without a keyboard.
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I'd actually like to see more keyboard support, too. For instance, when I'm selecting spells to script, I'd like PageUp and PageDown to scroll down the screen instead of having to grab the scrollbar with my mouse. Same thing with the monthly messages screen, the ritual magic casting screen, and the F5 research screens.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 17th, 2007, 10:38 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Wish-List for Dominions 4
two minor things, but can be huge impact if careless(or tired).
1. option to have a confirmation when destroying an item. it is right next to the laboratory. I have accidentally destroyed a item or 2 when being careless putting it into lab.
2. An option to have stealth armies move normally unless told to stealth. It can be annoying as Pangaea or another stealth race with a stealth army and wanting to attack, but forgetting to hold down control button when you move that army. you may be moving 12 commanders and armies from that square and happen to miss one.
Scouts and assassins would continue to default stealth when they moved.
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