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  #1  
Old May 14th, 2007, 12:46 PM

tromper tromper is offline
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Default Re: Dud nations

Wish, if you're telling me that Guardian of the Pyres are worth 55g and 28r with stats that can't match up with FAR cheaper units of other nations I suspect you've never played Abysia in MP.

But hey, if you have, please do tell me how those double blessed Guardians worked out for you. I'm curious. And sort of laughing. I'm sort of new and all. Tell me what I'm missing.
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  #2  
Old May 14th, 2007, 01:02 PM
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Wish Wish is offline
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Default Re: Dud nations

well they are cheaper under conceptual balance. so i guess the community has already ceded that point.

I played an MP with them in dom 2. they can hold their own. (just not against qm)
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Old May 14th, 2007, 04:49 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Dud nations

LA Abyssia still gets warlocks, and warlocks still rock.

The Guardian of the Pyre compares fairly to most *late era* sacred units. His purpose is not to kill the enemy - with a 4N blessing he's a good shield wall to prevent the enemy from reaching your anathemants who are spamming fire magic.

LA Abyssia is an extremely poor sacred rusher - so if you evaluate all nations according to face-hugging potential, it stinks.

But it's in the late era for a reason - by the standards of late era nations, their magic is extremely powerful. Their military is uninspiring, but that's fair to balance their devastating magic. I'll admit that LA Marignon is better in most ways.

That said, I'm working on spells for every era of abyssia.
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Old May 14th, 2007, 05:05 PM

Evilhomer Evilhomer is offline
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Default Re: Dud nations

LA abyssia has good battle mages, cheap blood mages (100 gold, sacred), decent infantery, they get 80 extra design points (due to heat 2) - probably among the top 50% nations.
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