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June 15th, 2007, 01:56 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Neo Xekinima - LA game of Mod nations (recruit
No, that was the preliminary version. I still have to compile the finished version, and I'll create it ASAP, but unfortunately I really have my hands full it the moment. So let's talk about the map some more until I am done...
P.S.: If you want to withdraw, Morkilus, then Reverend Zombie could even take Teutanion and Jazzepi would get Jomon Broken, he said he doesn't mind... 
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June 15th, 2007, 02:17 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
Morkilus said:
You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway.
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...and I'm getting rolled in a fair number of my other games, so I'm about to have some concentration to spare...Thanks for making room for me. 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 15th, 2007, 07:13 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Neo Xekinima - LA game of Mod nations (recruit
I'm cool with whatever map you think is good Ich.
Knowing my luck, I'll be starting in North Africa. 
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July 1st, 2007, 03:40 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Neo Xekinima - LA game of Mod nations (running
Kharam Dzu, Hoist the Black Flag by Zepath (played by HoneyBadger) has 6 hours till stale.
Jazzepi
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July 1st, 2007, 05:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Neo Xekinima - LA game of Mod nations (running
Whoops, I got the nations in the game status page all wrong it seems, why didn't anybody tell me? 
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July 2nd, 2007, 03:06 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Neo Xekinima - LA game of Mod nations (running
I staled anyway...I'm just too damn busy lately, between my wife, my job, our house, our pets, etc etc etc. If anyone wants to take this one over, please be my guest. I hate not being able to commit to this, but life is just getting in the way lately.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 2nd, 2007, 05:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Neo Xekinima - LA game of Mod nations (running
I guess I'm going to stop the game timer before Reverend Zombie / HoneyBadger are going to stale (again), then.
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July 2nd, 2007, 11:29 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Neo Xekinima - LA game of Mod nations (running
Reverend is kinda out for a bit. I don't mind waiting for him to return though.
Jazzepi
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