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  #41  
Old October 2nd, 2007, 04:32 AM

Spike11 Spike11 is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Right... I thought it was a bit strange. When I've fiddled with KE missiles, I've given them a very high AP penetration instead. I guess you've tried this as well, and discarded the idea due to range issues. Or..?
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  #42  
Old October 2nd, 2007, 04:34 AM

Spike11 Spike11 is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Please disregard my last post, I'm obviuosly either thinking too much or not enough this morning...
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  #43  
Old October 2nd, 2007, 04:52 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Quote:
Spike11 said:
Please disregard my last post, I'm obviuosly either thinking too much or not enough this morning...
That's why I prefer to post serious posts in the afternoon unless it's something really trivial In the morning I'm unuseable for thinking
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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