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March 8th, 2010, 06:20 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Ideas how to improve WinSP MBT/WW2 !
This was changed a few patches back so riders/passengers are not vissible to the other player. Reasoning behind it far more units ride in vehicles than on them so you would not know if its full or empty let alone the unit type in it so lesser of the 2 evils.
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March 8th, 2010, 05:47 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
This was changed a few patches back so riders/passengers are not vissible to the other player. Reasoning behind it far more units ride in vehicles than on them so you would not know if its full or empty let alone the unit type in it so lesser of the 2 evils.
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Yes, I agree and I know about it.
There is a hope what probably to divide riders and passengers (inside vechicle).
It would add realism.
If it is inconvenient, certainly it is better to choose smaller from two harms.
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March 8th, 2010, 01:53 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Ideas how to improve WinSP MBT/WW2 !
I have a suggestion...that will hopefully require very minor/easy code tweaks if implemented.
As it stands now "Air Op Aircraft" (Unit Class 50) are all treated the same.
While the smaller size, and usually higher EW rating, of UAV's generally makes them hard to hit...the requirement for an artificially high (and purely guesstimate) EW rating makes them expensive cost wise.
I've looked over the OOBs and many of the non-UAV "Air OP Aircraft" are speed 2.
Would it be possible to make:
Unit Class 50
Speed 1
EW 0
not trigger fire by SAM's ?
Area SAM - Unit Class 16
Infantry SAM - Unit Class 29
SP SAM - Unit Class 30
Valuable, and scarce, missiles wouldn't be wasted on a UAV in reality.
And the "gamey" tactic of having a UAV make a pass or two forcing an opponent (AI or player) to waste their SAMs on it would be eliminated.
Now, I'm not sure what, if any, effect EW rating has on regular AA (AAG, AAMG, etc.) fire so perhaps the EW 0 won't work for one of the code triggers not to fire SAMs. If not will UC=50, Spd=1 be sufficient?
Discussion?
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March 8th, 2010, 03:42 PM
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General
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Re: Ideas how to improve WinSP MBT/WW2 !
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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March 8th, 2010, 07:35 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 8th, 2010, 09:29 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
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Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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March 8th, 2010, 11:17 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
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Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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True, but their size will take care of that.
I just want SAMs not to be wasted on them.
I'd think they'd be easier to hit with an AAMG then a SAM actually...not that it'd be easy.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 11th, 2010, 02:58 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by iCaMpWiThAWP
Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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Some of those UAVs can be quite large. My father-in-law works at the local air base and the ones he sees are the ones that have a larger wingpan than an F-16. I also found this link - http://israelmatzav.blogspot.com/201...er-jet-20.html. The title expalains it.
Now there are mico UAVs as well that may be only a couple of feet long/wide. I'm curious what the percentages on usage are. In any event, I think the AAMG fire should stay as well. Cutting the SAM makes sense to me.
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March 10th, 2010, 08:33 AM
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Shrapnel Fanatic
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Re: Ideas how to improve WinSP MBT/WW2 !
........and coming back to our old well established theme
1/"SP Camo" does not "own the rights" to SP3 Brigade Command.
2/Both Andy and I disliked SP3 Brigade Command and have said so many times on this forum and elsewhere
3/The dislike of that game INCLUDES it's C&C system.
Don
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March 22nd, 2010, 11:07 AM
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Corporal
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Join Date: Aug 2006
Location: London
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Re: Ideas how to improve WinSP MBT/WW2 !
Just a little thought that occured after reading about the new demolition class. Unless I misunderstood, Mobhack said that the IEDs, booby traps etc of the new class would be able to be deployed outside the usual set up areas, up to the half way point.
So would it not be fun if you could also deploy special forces forward observation type units (SAS, Navy SEALS, maybe even snipers etc) in the same way?
Just a thought.
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