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November 3rd, 2007, 11:44 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Worthy Heroes 1.8
Is the Coral King W3N2 an atlantis multihero? I would actually consider getting luck to pick him up; so far all i've got are escaped slave princes, which frankly i'm not sure what to do with, atlantis doesnt really lack for non-stealth thugs (which also have leadership).
I notice hes in the blackhero viewer, but not in the readme. Atlantis really needs some way of accessing nature without going N1 on the pretender and summoning naiads with all the kelp forests scattered about in the sea. Another suggestion; with all the priests the nation has (MA anyway) it wouldn't be out of the way to add healing would it?
PS - Yes I am biased 
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November 27th, 2007, 07:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Worthy Heroes 1.8
Quote:
quantum_mechani said:
I am aware of the unfortunate issue with hornblower, so I've commented him out of the code until I can hopefully find a way around the problem.
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On my system, I see that the "Champion of the Horn" has been commented out in heroes1_8.dm like this:
---#newmonster 2850
etc.
But it appears to ignore the leading "-" characters, and unless I delete the entire block, in SP I end up fighting against AIs worshipping the guy.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 27th, 2007, 07:47 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Worthy Heroes 1.8
Yes it's stange the champion is commented out but still exists. It's probably the power of the faith.
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November 27th, 2007, 09:31 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Worthy Heroes 1.8
Commenting something out with ---- does nothing, it's just a note used by modders. You have to remove the # to get the game to ignore it. So
----newmonster 2850
or just
newmonster 2850
would get rid of it. But the easiest way is just add #restrictedgod 79 to that hero. He's still in the game then but won't turn up as a pretender.
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October 1st, 2008, 02:04 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Worthy Heroes 1.8
I was wondering if there was any real interest in a "Surtr" hero for Abyssia-Surtr being the king of the Muspelheim Jotuns. Since there's no Muspelheim in the game currently (Not from lack of interest!), and since Abyssia has taken up that role-atleast until someone creates a decent Muspelheim-in either mod or vanilla version-I thought it might be quite interesting to have Surtr show up to fight for the Abyssian cause, lacking as he does a Nation of his own.
He'd have roughly the same stats as the Niefel Pretender (Surtr is supposed to be a *MAJORLY* bad guy, so this isn't out of the question), but all of his abilities would be Fire and Death, instead of Water and Death. He'd also be a good candidate for summoning and leading Smoulderghosts, which I *think* require Fire + Death.
This would be very thematic, in that there's a lot more material on cold-giants than fire-giants in the Norse Myths (It's just basically Surtr and his wife, Sin, leading a vague bunch of unnamed entities), so having Surtr show up in Abyssia would explain that, since maybe there's not very many fire giants around, and maybe "Muspelheim" is just another name for Abyssia.
He'd be a hero for all three Abyssian eras, since Surtr's supposed to be the general of Ragnarock.
By the way, is there any "Worthy Heroes" list of which nations have empty hero slots to be filled? Now that we have access to 6 hero slots and 6 multihero slots, there has to be some available space for almost every nation.
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; October 1st, 2008 at 02:09 AM..
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October 5th, 2008, 05:49 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Worthy Heroes 1.8
Will this mod be updated again?
Thanks
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October 6th, 2008, 12:26 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: Worthy Heroes 1.8
I think the "Throne of Heroes" mod is the working update. Someone correct me if that's wrong and this mod should still be considered current.
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October 6th, 2008, 12:28 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Worthy Heroes 1.8
Throne of Heroes is an update to the middle era only. It is current.
And Throne of Heroes was Turin approved and had Turin editing. Turin being the Author of Worthy Heroes.
QM I think is still planning a WH 1.9 for all 3 eras. He has my permission to use the entire Throne of Heroes, or any part of it he wants in his WH 1.9 update.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; October 6th, 2008 at 12:42 PM..
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December 22nd, 2008, 02:12 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Worthy Heroes 1.8
W.H 1.9 still in the works?
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February 5th, 2010, 12:22 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Worthy Heroes 1.8
It would be cool if Worthy Heroes would make each nation to have 3 heroes. It' doesn't change the balance, but really makes more fun from the game directly.
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