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July 11th, 2009, 04:36 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Sombre, Warhammer lizardmen appears to be incompatible with your mod Ogre Kingdoms. With only theese 2 mods, the game crashes when creating middle-age pretender saying
Något gick fel!
Bad #startsite command
Något gick fel!
Bad #startsite command
Aborted
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July 11th, 2009, 10:34 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
They both use startsites 996 and 997, IIRC.
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July 11th, 2009, 05:58 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Yep. Easily fixed. I guess I'll sort it out formally when I update Ogres. Soon my pretties!
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July 12th, 2009, 02:46 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
sombre, third generation slann fails to get back from dormant state. There's strange command
#shapechange 3001
i guess that should that be 2301 ?
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July 12th, 2009, 04:58 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Correct!
It was a leftover from when they were using entirely different IDs. I knew about it but forgot to fix it. It will be fixed in the next update, which will have minor content and lots of fixes :]
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October 19th, 2009, 01:20 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
try this:
http://forum.shrapnelgames.com/showp...2&postcount=53
it is a mod that combines the 6 finished Warhammer nations into 1 mod and it doesn't seem to have any conflicts that I've noticed.
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October 19th, 2009, 09:20 PM
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Private
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Join Date: Oct 2009
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Damn. I get the exact same error as before.
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October 19th, 2009, 11:14 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
that is....odd. I know I've started my own SP Warhammer game using this mod. You're sure it is the ONLY one running? They can't guarantee total compatibility with any other mods running, except maybe CBM.
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October 19th, 2009, 11:55 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
make sure that CBM isn't included in that mod.
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October 20th, 2009, 07:33 AM
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Private
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Join Date: Oct 2009
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
@ MonkeyLover: Yep, I've tried all kinds of combinations too. I even downloaded twice to make sure I didn't get any corrupt files.
@Trumanator: CBM? I don't think it's about compability issues, as I tried running both the Itza mod solo, and the bigger "whole warhammer" single mod with Tomb Kings and Chaos included.
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