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July 7th, 2008, 07:31 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Naiads
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
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Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of  )
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July 7th, 2008, 08:18 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Naiads
Do I remember correctly that your Luck score has an effect on Transform results?
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July 7th, 2008, 08:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Naiads
Quote:
ano said:
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
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Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of )
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Interesting. I only made one. The Sea Serpent wasnt very interesting and I couldnt think of many things in the water that would be interesting. Maybe I should have tried more.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 8th, 2008, 02:12 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
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Re: Naiads
Hmmmm.....
What would you say the approximate odds are of having hand slots? So say if you had easy access to N2 mages that you wanted to mass transform using Thistle Mace to boost them, would you lose too many maces to even keep the serendipity value? I suppose if you had access to Moonvine Bracelet, they all have misc slots, so 90% of the time you'd be fine, you'd only lose it if they died?
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July 8th, 2008, 11:51 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Naiads
Quote:
Gandalf Parker said:
Quote:
ano said:
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
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Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of )
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Interesting. I only made one. The Sea Serpent wasnt very interesting and I couldnt think of many things in the water that would be interesting. Maybe I should have tried more.
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I've made sharks and sea lions underwater.
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