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September 15th, 2008, 02:28 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: llamaserver and e-mail problems
as i said above, there was a message in the games on his site about not being able to contact his email server, and that hostings will be delayed until this is resolved. I was just hoping for an explicit update from Llama 
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September 15th, 2008, 03:01 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: llamaserver and e-mail problems
Hosting times are not moving. And I can't wait for the whole night. I hope it really gets fixed soon or postpones all hostings by 12-24h.
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September 15th, 2008, 03:54 PM
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Lieutenant General
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Re: llamaserver and e-mail problems
well, hopefully the games don't host until the email issue resolves, and then your sent turns will be processed correctly
heh, I emailed him, and got this error:
Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 554 554 5.7.1 : Recipient address rejected: the recipient domain has exceeded our free daily usage limits - try again later
Last edited by archaeolept; September 15th, 2008 at 03:57 PM..
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September 15th, 2008, 06:12 PM
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Corporal
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by archaeolept
the recipient domain has exceeded our free daily usage limits - try again later
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Uh oh - we're the cause of the problem 
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September 15th, 2008, 07:02 PM
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General
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Re: llamaserver and e-mail problems
Got this from the net:
Gmail has the following limitations on its users :
- You can only send 500 mails in a day. (Thats 500 times hitting the send button)
- There could be maximum 100 unique recipients for a single mail.
- Maximum limit of sent mails is 2000 in a day (for example, sending one message to a group of 100 people twenty times)
http://mail.google.com/support/bin/a...n&answer=22839
That does sound like "for each individual account", though. llama could circumvent this by having Google Apps host his mail services and creating a new mail account for each game he's hosting. The error message "554 554 5.7.1 : Recipient address rejected: the recipient domain has exceeded our free daily usage limits" seems to indicate that this is counted for the whole domain, though - that would be bad.
Last edited by lch; September 15th, 2008 at 07:06 PM..
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September 15th, 2008, 07:11 PM
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General
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Join Date: Oct 2007
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Re: llamaserver and e-mail problems
Huh, llamaserver using gmail account? That would be new thing, they all come from llamaserver.net and I would be surprised if it was hooked up to gmail system. And that problem would occur on 1st day, he is sending quite often more emails than 500 a day.
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September 16th, 2008, 04:54 AM
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Corporal
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Zeldor
I would be surprised if it was hooked up to gmail system
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llamaserver.net MX (mail) record points to hostgator.com.
According to HostGators forums they're having problems caused by hurricane Ike - perhaps that's the reason their mailhosting is behaving badly.
http://forums.hostgator.com/hurrican...-t38304p3.html
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September 16th, 2008, 08:23 AM
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General
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Join Date: Feb 2007
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Zeldor
Huh, llamaserver using gmail account? That would be new thing, they all come from llamaserver.net and I would be surprised if it was hooked up to gmail system.
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Whoops, the mention of Google made me think he is using Gmail. One can get free email services for domains and subdomains from Google through Google Apps.
This here is about Hostgator:
Hostgator hosting permit up to a 200 email sending per hour per domain. If you send over this amount in any hour, most of the e-mails will bounce back with a undeliverable error. That makes 4800 emails daily limit.
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September 16th, 2008, 08:58 AM
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Corporal
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by lch
That makes 4800 emails daily limit.
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After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit 
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September 16th, 2008, 09:54 AM
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Shrapnel Fanatic
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Innocence
Quote:
Originally Posted by lch
That makes 4800 emails daily limit.
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After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit 
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We were concerned about that. I created a MakeGame link on my server but never put it into use.
http://www.dom3minions.com/lab/MakeGame.htm
On a direct-connect server like mine the load would by much greater. We were hoping that a PbEM server could handle it better. But the idea that having it TOO easy to make a game would lead to a glut of same games that no one joins was a worry. Are there even threads here pitching most of the games made?
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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