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February 4th, 2009, 01:13 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am discovering that xbows>Dai Bakemono. Any suggestions?
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February 2nd, 2009, 07:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think I got a "volunteer" to do it
I'm still holding my position against elephant rush.
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February 4th, 2009, 01:11 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost 
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February 4th, 2009, 01:27 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Summon spectral infantry - have cast it in Solar, which is 1.3. I've posted in the CBM 1.41 thread, have a feeling it was accidentally (or intentionally but not announced) set back to vanilla value
I'm afg so can't check the active mod
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February 4th, 2009, 01:38 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
yeah, that must be a bug. on the plus side, they are pretty bad 
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February 4th, 2009, 01:41 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
They are pretty decent at 5 for 1, and suit my strategy pretty well for the early days. They are awful at 5 for 5... friggin waste of research 
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February 4th, 2009, 01:52 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
hey, i've only got 4 rp so far... i can only dream of wasting research ;p
edit: i just started a little test game in CB... the spell cost me 1 d to cast.
this game uses a special version to fix the LA agarthan bug... version 1.41b. spectral infantry should not have been changed... but the spell cast at the correct cost in my 1.4 test game.
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February 4th, 2009, 01:54 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
?? do you mind checking what version of CBM we're running for me?
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February 4th, 2009, 01:55 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
1.41b
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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February 4th, 2009, 02:06 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
i just ran another test game, this time using the exact same mods this game is using...
1.3: 5 gems for 5
1.4: 1 gem for 5
1.41b: 5 gems for 5
so 1.41b, perhaps also 1.41 which i didn't test, undid the 1.4 change to the price
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