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February 10th, 2009, 03:48 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Nah, central NSW. No fires, thankfully.
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February 10th, 2009, 04:57 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Did someone receive 9 death gems from Jotunheim? The sub traded them to the wrong person =\ Please kindly send them to Bogarus as I traded 13 fire gems for them.
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February 11th, 2009, 10:58 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
ok, i'm using the chit from when I had absolutely nothing, and going AI - this should allow the Jots to be able to carve out a little empire; hopefully big enough to pose some threat and to be able to attract a sub for when crecerelle wants to leave the game.
I'm overloaded and am not enjoying the play.
I could try and sub now, but it makes more sense to sub out the whole valley for the jots a bit later.
I can assure you that jotunheim does not have an unfair advantage by having me go AI.
congrats to the jots.
edit: crec is welcome to take mictlan instead, but I don't believe she wants to do that.
Last edited by archaeolept; February 11th, 2009 at 11:10 AM..
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February 11th, 2009, 11:03 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
You are not allowed to go AI, archae  If you want to leave the game, look for a sub. I am sure that one of the defeated players would be interested, maybe Jazzepi?
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February 11th, 2009, 03:20 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Jotun + Mictlan combined can make some sort of equiv to an actual nation. 
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February 12th, 2009, 02:20 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'm back now, cheers 
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February 12th, 2009, 03:09 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
meh, not going AI quite yet
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February 12th, 2009, 11:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA TC has plenty of W gems for sale. We can trade for almost anything. We'd be especially interested in some cool items, like fire brands, charcoal shields...
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February 14th, 2009, 07:40 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hey, as I told Zeldor prior to joining this game, this map is too big for me to play long term. As a result, I picked what I thought was going to be one of the crappiest early game nations and thought I'd make something of it. I had fun but now that I have the valley to myself and probably will sign some NAP's to entrench for a good long term game, it's getting a bit stale for me. So if any vanquished players would like to try their hand with Bogarus they're welcome to. I can give you details in a PM or whatever. The position is ok, not leading in anything, not lagging in anything, but it's Bogarus so go figure =P. Offering it here before opening to general subs!
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February 15th, 2009, 04:25 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Why sign the NAPS then? go for glory!
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