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February 17th, 2009, 05:33 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: EA DarkHeavens (Game on!)
Ermor has agreed to a 3 round NAP offered by Kailasa.
Ermor has agreed to a 3 round NAP offered by Niefelheim.
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February 17th, 2009, 07:38 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: EA DarkHeavens (Game on!)
If everyone is napping is anyone actually awake?????
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February 17th, 2009, 09:22 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: EA DarkHeavens (Game on!)
As in an awake pretender? Yeah, about four of us had an awake pretender. I'm sure more out there now that the first year is up.
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February 17th, 2009, 09:41 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
Arco and Sauro agree to a Nap10 on turn 13
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February 21st, 2009, 02:21 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
Ulm has NAP's with the following
3 turn with Sauromatia
5 turn with Fomoria
3 turn with Atlantis
I got real sick through the week and never got around to posting these from the last week of PMs. Also once I get things going I'll open up the forge shop. Stay tuned for more details.
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February 21st, 2009, 05:38 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: EA DarkHeavens (Game on!)
I am pleased to announce that Tir na n'og has only one Nap and is actually attacking someone else (sorry Ossa, didn't want it to be you like in our last game, but meh, my position is so crapped up I had to do something).
Sheesh, from the looks of things this is some kind of builders game...

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February 21st, 2009, 07:10 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: EA DarkHeavens (Game on!)
I would say the number of NAPs is standard. Most people average about 5 neighbors. Most people like security and will ask for an average of 3 NAPs. With 14 players in this game that would put us at about 21 NAPs. That doesn't sound like a lot, but it looks like a lot when each one is received one at a time via message board posts.
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February 21st, 2009, 07:35 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: EA DarkHeavens (Game on!)
Let it be known that Tir broke his NAP with Helheim. Once our armies return from TienChi we shall deal with his incursion.
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February 21st, 2009, 11:15 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: EA DarkHeavens (Game on!)
There was no NAP between Helheim and Tir as far as I can tell.
The message my sub sent me was...
"He's [Helheim] told me to not treat it as though there's an nap between us, so I'm pretty sure it's out"
I certainly never had any direct discussions with you, and while I did tell rdonj to accept a nap if you offered one, from his message on the subject it appeared to me that there was indeed no nap.
In any case, what's done is done, if I broke a deal then I broke it unknowingly. I should have asked for clarification in all likelyhood, but from my discussions during my absence the plan was to push north all along.
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February 22nd, 2009, 01:48 AM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: EA DarkHeavens (Game on!)
Fomoria and Sauromatia have a three turn NAP.
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