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June 8th, 2009, 10:08 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: EA DarkHeavens (Game on!)
I think the HH is pretty funny in general and i'm not really sure there is a good way to use it, it's kind of a novelty item. What happened was that a bunch of horrors (3?) popped up and ate your barbarian chief and one of his buddies, the other two ran for it, and then the horrors ate my pd.
This is an extra crappy time for the game to glitch to be sure. Sauro didn't fight much, or well, so i spent alot of time planning for battles that didn't happen. (When he finally did unleash his impressive horde he went AI the same turn, so he didn't even ever see the battle.) Now that i'm finally gunna have a good fight i end up planning the same battle three times to no purpose 'cause the game crashed. Very irritating indeed.
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June 9th, 2009, 12:12 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
Well, from what I understood the HH, if put on an indie commander with boots of Quickness will spawn 6 Horrors in 3 turns and then he retreats and lets the horrors do thier work.
But you need a Mystic to cast horror mark a couple of times (LOL, and it is supposed to be on the enemy) and retreat.
I have seen it used in other games and completely destroy a medium sized army, so I thought I would try it....must admit, I havn't had much luck with it.
Seems the boots don't let the commander cast 2 times a turn and without 6 or 8 Horrors its pretty worthless. 
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June 9th, 2009, 09:13 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: EA DarkHeavens (Game on!)
Posted a message in the MP section.
Admins log does not say anything related to the errors.
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June 9th, 2009, 03:03 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
OK, and exactly does that mean in relation to our situation? 
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June 9th, 2009, 05:15 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: EA DarkHeavens (Game on!)
errors=what we are having right now...
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June 9th, 2009, 08:10 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
OK, just wanted to make sure it was still the smae
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June 10th, 2009, 06:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: EA DarkHeavens (Game on!)
I owe you guys an apology for not looking into this sooner. I have been thwarted by the fact that (a) I am currently essentially always in the library (I check the forum in breaks but that's not really the same), and (b) I have no idea what to do.
I will have a quick play though.
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The Following User Says Thank You to llamabeast For This Useful Post:
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June 10th, 2009, 07:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: EA DarkHeavens (Game on!)
Okay, no time tonight, but maybe it will be fixable. I found the battle where it crashed, so I guess I could just change someone's orders so the battle didn't happen.
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The Following User Says Thank You to llamabeast For This Useful Post:
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June 10th, 2009, 07:20 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
i have an idea....
Just make my opponent surrender, that should fix some of the battles!!!
Thanks llama 
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June 10th, 2009, 08:13 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
That's awesome llama. Thanks so much for the help.
How would a battle make it crash? And who was the battle between?
Is it okay with everyone if we just use this last turn we all submitted, or redo it if we have to? I don't even wanna try to go back 2-3 turns and remember what was happening.
That's the end of my random question post.
Or is it?
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