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March 9th, 2009, 10:14 PM
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Join Date: Oct 2008
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Re: Does size matter?
Thought i'd share this bit of info on unit sizes, it may help on choseing map sizes
http://www.secondworldwar.co.uk/units.html
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March 11th, 2009, 10:51 PM
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Private
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Join Date: Jun 2008
Location: Las Vegas
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Re: Does size matter?
I've been experimenting alot lately myself. I generally like to play the Germans and see just how many different countries I can fight against.
I get discouraged for instance if I go right from fighting Polish to the French with out first fighting a couple Norway or Belgium battles...I have yet to trigger Denmark..
With that said..I adjust map sizes now. In the past I did massive amounts of everything and a huge map. However after about 10 battles like that it just takes too long.
Now I have Three armor groups...1 light...1 medium/heavy..and 1 with wierd stuff, like flame tanks or mortar SPs. Maybe a few mobile AA's.
Infintry I generally go with about 20 squads and a few snipers or scouts.
Reserves I use planes and arty and very seldomly buy armor or extra troops with them.
I find this set up gives me enough to experiment with everything the Germans have to play with while at the same time fight battles that are either close or spread out.
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March 17th, 2009, 10:46 PM
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BANNED USER
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Re: Does size matter?
NEW QUESTION
(But feel free to to answer part (A) and part (B) of the first question if you have not already done so to receive a thank-you   )
Does any one on a regular basis use rectangular shaped maps? or the stock 80x100? 
If so please tell us how non-square maps effect your gameplay and why you like them.
Sincerely,
Andrew Nault
Last edited by Ramm; March 17th, 2009 at 11:04 PM..
Reason: LOL
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March 10th, 2009, 10:20 AM
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Sergeant
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Re: Does size matter?
I just had a thought about what it would be like to assualt on a 50 wide by 100 deep. A long, narrow front with multiple levels of defense. That would be quite the challange. I also realize that that was probably a standard situation for some battles.
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March 10th, 2009, 03:07 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Does size matter?
Set the game up the other way ages back did a German vs Russia Kursk type thing on 120x200 map playing up it through several lines of defence, 3 lines of trenches if I remember. Need some time mind think it lasted over 70 turns & Russia did not commit its good armour till very late & the defences had taken there toll. Saved most of the rockets for the counter offensive to which takes a lot of self control.
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March 11th, 2009, 07:55 PM
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Re: Does size matter?
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March 18th, 2009, 10:48 AM
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Sergeant
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Re: Does size matter?
This morning I started a battle on a 100X100 map. My thoughts were that with the equivalent to 4+ companies, it was a good size. By turn three my leg infantry had moved all of 150 meters through the snow and forest. Doing the math- the battle is 57 turns long, they have at least 4 KILOmeters to walk with small villiages and lots of hills befor they even get close to their objectives, which is in the middle of over 500 meters of confinded city space. I'm thinking I should have bought at least some transport!  I'm also thinking that the next time I have to fight in these conditions, I'm going to shorten the map by a km or two.
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March 18th, 2009, 01:08 PM
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Re: Does size matter?
Quote:
Originally Posted by Lt. Ketch
This morning I started a battle on a 100X100 map. My thoughts were that with the equivalent to 4+ companies, it was a good size. By turn three my leg infantry had moved all of 150 meters through the snow and forest. Doing the math- the battle is 57 turns long, they have at least 4 KILOmeters to walk with small villiages and lots of hills befor they even get close to their objectives, which is in the middle of over 500 meters of confinded city space. I'm thinking I should have bought at least some transport!  I'm also thinking that the next time I have to fight in these conditions, I'm going to shorten the map by a km or two.
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100 x 100 winter is doable in 57 turns with legs but only if the terrain is relatively clear such as rolling hills or level plains without many trees. If its the case that the terrain is not that open then you might need some trucks or a smaller map as you said, never buy apcs as they simply lard up your point total and give the enemy an advantage by allowing him twice as many warm bodies with rifles.
If you want the keep the big map and not use up points on transports simply put all the V hexes on one hex and mark down the value for each to 5. This will make the entire stack only about 100 points and will let the battle decided by how many of the enemy you kill rather who walks over a hex. Put the stack over something important in the middle if its a meeter and vol la. If its a defense or delay just use the same trick but make it flag worth 10 or so and split it up equally into three good objectives.
Have you considered posting an AAR? This engagement sounds interesting and I would like to hear more about it if you are willing.
Sincerely,
Andrew Nault
 P.S. How many hexes are in a kilometer?
Last edited by Ramm; March 18th, 2009 at 01:14 PM..
Reason: LOL
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March 18th, 2009, 01:50 PM
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Sergeant
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Re: Does size matter?
Interesting ideas. I generally try to wipe my enemy off the face of the map in every battle, but I think that the situation I'm in currently will provide a challange that I would like to tackle.
I've posted one AAR but it was on something very very different from this current campaign. It was an experiment on a 20X30 map with a company sized force. You can read it here - http://forum.shrapnelgames.com/showthread.php?t=42109. I've thought about doing an AAR for this campaign, but it takes me over a week to play each battle (if I'm lucky I can get in a hour a day in the morning), so by the time I'm done, I just so happy to be moving on that I don't sit down and write one. I'll see if I can get it done this time.
A km is 20 hexes. Hex = 50 meters, 1000 meters = km, KM = 20 hexes.
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