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July 18th, 2010, 01:56 PM
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Major General
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Re: Baalz' good player pledge
Why would anyone make this silly pledge a requirement?
Most players hope their enemy turns AI when they hit him fast and hard anyway...
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July 19th, 2010, 10:08 AM
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Major General
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Re: Baalz' good player pledge
Quote:
Originally Posted by Executor
Why would anyone make this silly pledge a requirement?
Most players hope their enemy turns AI when they hit him fast and hard anyway...
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I've been in way too many games where very viable positions are abandoned when the pressure is put on. For me at least it destroys a lot of the enjoyment of the game if the winner is determined because somebody's early neighbor quit when his pretender died or he just got frustrated by a stalemate or he just got bored. Have this happen 3 or 4 times in a game and it starts feeling like we're playing a game primarily of chance which I don't personally find that interesting.
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Baalz good player pledge
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July 18th, 2010, 02:16 PM
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Lieutenant Colonel
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Re: Baalz' good player pledge
Heh, I was also wondering... 
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July 18th, 2010, 04:34 PM
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Second Lieutenant
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Re: Baalz' good player pledge
What an Interesting thought. So, if you have reputation of the person who fights till end you will hardly be selected as a first target. But if everyone knows you tend to go AI after first battle you've lost, you are sweet target.
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July 18th, 2010, 07:07 PM
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Major General
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Re: Baalz' good player pledge
Quote:
Originally Posted by militarist
What an Interesting thought. So, if you have reputation of the person who fights till end you will hardly be selected as a first target. But if everyone knows you tend to go AI after first battle you've lost, you are sweet target.
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Well, both true and not true.
Vets and newb or quitters get attacked just as much. A vet will be attacked before he can became a real danger and a newb will be attacked for being an easy target, so it's really the same, well except that vets tend to get ganged up so the newbs have a advantage in fair battle there don't they?
And anyway, you ought to attack a nation that is geographically suitable, or easier to defeat, like Mictlan attacking Neif, etc... and not the player behind the nation, just my thoughts doe...
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July 19th, 2010, 12:58 PM
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Re: Baalz' good player pledge
True, true...
But that doesn't chance the fact that what I said is also true.
I just don't see how taking a "pledge" or making it a requirement for a game, which I just find silly, is going to improve game quality.
Don't get me wrong, I respect what you tried to do here, raise the awareness of other players, but I just don't see this pledge as having any real power or impact on any game what-so-ever.
If you want a game without stales or quitters, etc, you need superb admining and a really competitive bunch, eg. the YARG game, btw, my congratulation to WL for creating such a game.
so I guess my question was, what's the point of making it a requirement?
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July 19th, 2010, 03:54 PM
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Second Lieutenant
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Re: Baalz' good player pledge
Well, the problem is, while this pledge is nice in principle, it means absolutely nothing. Heck, I'm in a game right now where someone who had given the "pledge" has bailed from the game, no excuse given. The "pledge" is a nice idea, but ultimately worthless. Just ask Nevil Chamberlin what 'pledges' are ultimately worth
At this point, I won't join a game unless I have a reasonable certainty that folks wont punk out. At the moment, that means only joining games advertised at the 'other' forum, figuring anyone who bails on one of those games can expect to be crucified unmercifully.
But I'm sure punks and bailers will eventually find a way to join there (just create a new ID, etc.), and muck up things up there too.
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July 19th, 2010, 05:40 PM
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Re: Baalz' good player pledge
As I posted originally the pledge has no teeth at all other than whatever conscience you bring yourself, the only point is to make sure that people realize the impact of what they're doing. Dicks are gonna be dicks and you're never gonna have 100% compliance, but that doesn't mean asking people to think twice doesn't prevent some people from dropping. I've seen too many times where people join a game and don't even read the mods, house rules, etc. for the game, so the idea was to put one little hurdle of going to another thread to acknowledge it so at least people have to actively be dicks rather than not thinking about it.
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July 28th, 2010, 06:14 AM
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Lieutenant Colonel
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Re: Baalz' good player pledge
I agree with all the above...
Regardless if you are playing Dom or going out of town on a Rugby Tournament, there is always a guy or two that said they will Play (or go) and you always wonder in the back of your mind if they will show up at the airport or have their turn in EVERY turn.
All you can do is make sure they know the impact that it can create for the rest of us that count on their word to play and either not play with them agian or Cut them.
When I fist saw the pledge I didn't take it for a while as I felt MY word was good enough and was offended that someone would ask me to actually put it in writing.
But the more I thought about it, the more I started to understand it wasn't about ME taking the pledge....it was about the pack mentality. If EVERYONE has signed it and you want out, it MAY be just a little harder to pull the trigger. That is all it is and I think in some instances it REALLY does work.
Of coursr if your a 'bailer' you could put a deposit down and you would still bail.
We have a guy (that is pretty well known) that loves to expand wily nilly until he is the biggest, with NO thought of what the Hell he is doing or why. He then just doesn't show up anymore and skews the game until we get a sub. It is twice it has happened now and I see him starting in another game. I won't play with him agian and the pledge wouldn't mean anything to him....but it MIGHT get a new guy thinking that he doesn't want to be known like that and hang in there.
Sorry so long, just my opinion.
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July 28th, 2010, 08:46 AM
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Captain
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Re: Baalz' good player pledge
who is he?
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