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  #1  
Old August 22nd, 2009, 06:49 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

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Originally Posted by vfb View Post
What other problems have you had with it, Calahan?
Not so much a problem, it's just I've really come to dislike an encroaching hosting deadline, which easily and regularly results with quickhosting.

From playing in Pasha's RAND game, and the fixed hosting days and times that has (since he hosts it privately), I've found it really helps my enjoyment of games, and I feel in far less of a 'rush' doing my turns.

Since with Pasha's RAND game I know I have all of Tuesday / Thursday / Sunday evenings, to do my turns in. But for example with the llamaserver, and entirely due to the quickhost, and on a 48 hour schedule, the following scenario almost always happnes occurs.

On Tuesday evening I might have until 10pm to do my turn, but then come Thursday that could be down to 9pm, then Saturday it's 8pm, and by the following Monday it's 7pm. So over the course of the week the amount of time I have to do my turns in the evening has gone from about 4 hours to 1 hour. Which either leads me to having rush my turns, or ask for regular delays. Neither of which I like doing.

It also doesn't help that I'm not a player who likes doing two turns in one evening. As I like to do a turn, look at any new turn that might arrive (or look at it the following morning), and then think about that turn over the next day or so. I like my thinking time


So the next game I organise will have the quickhost turned off after the first 10-15 turns, as then the game will host at the same time each day thereafter (and so won't suffer from an encroaching deadline)
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  #2  
Old August 22nd, 2009, 07:08 AM

namad namad is offline
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Default Re: Forge of Godhood - started

I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...

I've always wanted to try that.
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  #3  
Old August 22nd, 2009, 07:30 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

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Originally Posted by namad View Post
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...

I've always wanted to try that.
I tried a 30 then 54 hour schedule in the 'CarCrash' game that I organised. Some players didn't like it (too slow apparantly). It also didn't help that much in solving the encroaching deadline, which I was surprised by. As that was the entire reason I decided upon that schedule (as I thought it would prevent it)

But as I said, I'm finding the fixed hosting times in Pasha's RAND game to be a very nice schedule indeed So I'm hoping a llamaserver game with quickhost off will be the same, or similar to that.
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  #4  
Old August 22nd, 2009, 09:12 AM

Executor Executor is offline
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Default Re: Forge of Godhood - started

I don't like those mid host schedules, 30h, 36h or so, I always end up staling the turn due to the constant time differences the turn arrives.
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  #5  
Old August 22nd, 2009, 10:03 AM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

I prefer quickhost personally. 25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
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  #6  
Old August 22nd, 2009, 10:50 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

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Originally Posted by LDiCesare View Post
....25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
I've tried this, but it only works if you can leave it until last to submit your own turn every time. Which is not always possible if you have any RL plans at all, and sometimes risky if you have an unreliable internet connection. So it is far from a safe way of ensuring a fixed hosting time each turn (like quickhost off does). And if you submit just one turn early, that means that turn could host early (due to quickhost), and then you're back to 'the', well 'my', encroaching deadline problem.

There are not many things I haven't tried to lessen my own problem with the quickhost feature, since it became a problem for me almost immediately when I stated playing MP games.
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  #7  
Old August 22nd, 2009, 12:36 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Settings and host time will stay as they are, to avoid confusion. However, I will try to submit my turn so it ends up hosting roughly on the schedule it was on before.
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  #8  
Old August 22nd, 2009, 12:57 PM
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archaeolept archaeolept is offline
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Default Re: Forge of Godhood - started

still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
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  #9  
Old August 22nd, 2009, 01:48 PM
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Jarkko Jarkko is offline
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Default Re: Forge of Godhood - started

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Originally Posted by archaeolept View Post
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
Hmmm... I could swear I already sent my turn... Anyway, (re-)sent now.
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  #10  
Old August 22nd, 2009, 07:39 PM

P3D P3D is offline
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Default Re: Forge of Godhood - started

My main problem right now is the lack of home 'net access, should be able to take back TC this Thursday or so.
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