|
|
|
 |
|

August 22nd, 2009, 06:49 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Forge of Godhood - started
Quote:
Originally Posted by vfb
What other problems have you had with it, Calahan?
|
Not so much a problem, it's just I've really come to dislike an encroaching hosting deadline, which easily and regularly results with quickhosting.
From playing in Pasha's RAND game, and the fixed hosting days and times that has (since he hosts it privately), I've found it really helps my enjoyment of games, and I feel in far less of a 'rush' doing my turns.
Since with Pasha's RAND game I know I have all of Tuesday / Thursday / Sunday evenings, to do my turns in. But for example with the llamaserver, and entirely due to the quickhost, and on a 48 hour schedule, the following scenario almost always happnes occurs.
On Tuesday evening I might have until 10pm to do my turn, but then come Thursday that could be down to 9pm, then Saturday it's 8pm, and by the following Monday it's 7pm. So over the course of the week the amount of time I have to do my turns in the evening has gone from about 4 hours to 1 hour. Which either leads me to having rush my turns, or ask for regular delays. Neither of which I like doing.
It also doesn't help that I'm not a player who likes doing two turns in one evening. As I like to do a turn, look at any new turn that might arrive (or look at it the following morning), and then think about that turn over the next day or so. I like my thinking time
So the next game I organise will have the quickhost turned off after the first 10-15 turns, as then the game will host at the same time each day thereafter (and so won't suffer from an encroaching deadline)
|
The Following User Says Thank You to Calahan For This Useful Post:
|
|

August 22nd, 2009, 07:08 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Forge of Godhood - started
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...
I've always wanted to try that.
|

August 22nd, 2009, 07:30 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Forge of Godhood - started
Quote:
Originally Posted by namad
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...
I've always wanted to try that.
|
I tried a 30 then 54 hour schedule in the 'CarCrash' game that I organised. Some players didn't like it (too slow apparantly). It also didn't help that much in solving the encroaching deadline, which I was surprised by. As that was the entire reason I decided upon that schedule (as I thought it would prevent it)
But as I said, I'm finding the fixed hosting times in Pasha's RAND game to be a very nice schedule indeed  So I'm hoping a llamaserver game with quickhost off will be the same, or similar to that.
|

August 22nd, 2009, 09:12 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Forge of Godhood - started
I don't like those mid host schedules, 30h, 36h or so, I always end up staling the turn due to the constant time differences the turn arrives.
|

August 22nd, 2009, 10:03 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Forge of Godhood - started
I prefer quickhost personally. 25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
|

August 22nd, 2009, 10:50 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Forge of Godhood - started
Quote:
Originally Posted by LDiCesare
....25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
|
I've tried this, but it only works if you can leave it until last to submit your own turn every time. Which is not always possible if you have any RL plans at all, and sometimes risky if you have an unreliable internet connection. So it is far from a safe way of ensuring a fixed hosting time each turn (like quickhost off does). And if you submit just one turn early, that means that turn could host early (due to quickhost), and then you're back to 'the', well 'my', encroaching deadline problem.
There are not many things I haven't tried to lessen my own problem with the quickhost feature, since it became a problem for me almost immediately when I stated playing MP games.
|

August 22nd, 2009, 12:36 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Forge of Godhood - started
Settings and host time will stay as they are, to avoid confusion. However, I will try to submit my turn so it ends up hosting roughly on the schedule it was on before.
|

August 22nd, 2009, 12:57 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Forge of Godhood - started
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
|

August 22nd, 2009, 01:48 PM
|
 |
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Forge of Godhood - started
Quote:
Originally Posted by archaeolept
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
|
Hmmm... I could swear I already sent my turn... Anyway, (re-)sent now.
|

August 22nd, 2009, 07:39 PM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Forge of Godhood - started
My main problem right now is the lack of home 'net access, should be able to take back TC this Thursday or so.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|