|
|
|
 |
|

April 26th, 2010, 08:03 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Conceptual Balance Mod 1.6
The thing is militarist, CBM has never really been about inter-nation balance, except for really egregious cases. Instead, its been more focused on intra-nation balance, trying to make it so that different troop/commander choices within nations are all equally valid.
|

April 26th, 2010, 08:17 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Trumanator
The thing is militarist, CBM has never really been about inter-nation balance, except for really egregious cases. Instead, its been more focused on intra-nation balance, trying to make it so that different troop/commander choices within nations are all equally valid.
|
This isn't really true. most of the 1.6 changes were inter-nation balance focused. CBM seems to shift more and more to overall balance from intra-nation balance as time goes on.
Basically, I wish people would stop trotting this out as an excuse not to fix things. The goal of CBM is to have people be willing to make a larger variety of choices, and that can just as well apply to nations as units within nations or magic items.
|

April 26th, 2010, 09:19 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Conceptual Balance Mod 1.6
Squirrel - it is possible that eventually CBM will one day reach the standards you're setting for it. However I expect that day, if coming, is a very long time off. Why don't you try your hand at modifying CBM and making your own balance mod like chrispedersen did? It's unlikely you'll get as many people playing your mod as CBM has, but you can at least start your own games under it. And you'll be able to play the game you want that way
QM has been known to add parts of other mods into CBM... a la no gem gens, UWGIM, and worthy heroes. If he likes some of your changes they could end up being included in CBM as well. All you have to do is a bit of modding.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

April 26th, 2010, 08:13 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Conceptual Balance Mod 1.6
Might i request not bundling standards and streamers? its not like it conflicts with CBM, and I would prefer not having to find the standards and streamers bits solely to delete them. Its already silly enough having a blanked copy of the standards and streamers mod.
|

April 28th, 2010, 09:44 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: Conceptual Balance Mod 1.6
I just realized that Jomon's Tatsu might actually have a niche if you gave them H2--their flavor says that they follow one of the Five Paths, so they could be like flying Monks of the Fivefold Path. They'd still be niche, but at least they wouldn't be completely useless.
|

April 28th, 2010, 10:51 AM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
|
|
Re: Conceptual Balance Mod 1.6
I think there is only one possible use for Tatsu - cheap flying thugs which can be used without investing in additional equipment. It is just a matter of making them more cost-effective. Maybe if they are made cheaper and a bit more tough, or given the ability to self-bless...
|

May 3rd, 2010, 08:07 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Conceptual Balance Mod 1.6
Just started getting acquainted with CMB 1.6 and so have got a question.
Why does the Skratti pretender (Blood 1, new path 10, dom 1) with slightly above 30 hp and human stats cost 50 points while the other rainbows either cost 0 or are greatly improved (or both) and the immortal(!) Bog Mummy (B1D1, dominion 2, better stats) costs 110.
It's either I misunderstand something or it was not covered by the mod.
|

May 3rd, 2010, 08:35 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Conceptual Balance Mod 1.6
Not sure, that does seem a bit expensive for how CBM would cost it. Should probably be more like 30 points, honestly. but maybe there's some reason for it that I don't immediately comprehend, either.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

May 5th, 2010, 01:40 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by ano
Just started getting acquainted with CMB 1.6 and so have got a question.
Why does the Skratti pretender (Blood 1, new path 10, dom 1) with slightly above 30 hp and human stats cost 50 points while the other rainbows either cost 0 or are greatly improved (or both) and the immortal(!) Bog Mummy (B1D1, dominion 2, better stats) costs 110.
It's either I misunderstand something or it was not covered by the mod.
|
I specifically asked QM about it when I was doing the balance mod. (Where I had changed the value and suggested the same to qm)
His answer, as I recall it, was that it was fine as is.
|

May 4th, 2010, 06:59 AM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
|
|
Re: Conceptual Balance Mod 1.6
Maybe he is supposed to be able to change shape like normal Skrattis do? Then the extra cost would make some sense.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|