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				October 28th, 2009, 01:52 PM
			
			
			
		  
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				General 
				
				
				
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				Warcry - new semi-rand game :)
	
			 
             
			
		
		
		
		Here comes a game that I promised for some time. Rules are a combination of RAND ones and normal multiplayer games, so: 
- nations are random [but you can name 3 you don't want to roll] 
- players are known and you know who plays who 
- diplomacy is allowed 
- no trading is allowed [or donations]
 
Other settings:
 
Era: MA 
Map: Dawn of Dominions [adapted for MA, details lower] 
Settings: standard for MA, magic sites 50, HoF 15, Renaming ON 
Mods: CBM 1.6, Zlefin's F&W thugs [ http://forum.shrapnelgames.com/showthread.php?t=43378] 
Victory conditions: 6/12 VPs 
Players: 12 
 
Players: 
01 Caelum - Zeldor 
02 Atlantis - FrozenLlama 
03 Agartha - Pashadawg 
04 Arco - Baalz 
05 Vanheim - Ferrosol [Omnirizon as a sub now] 
06 Ermor - Quitti 
07 Jotunheim - Lolomo 
08 CTis - Burnsaber 
09 Eriu - Micah 
10 Bandar Log - QM [Trumanator as a sub now] 
11 Pangaea - Lingchih 
12 Pythium - Graeme Dice
 
Other important reminder: 
- no cheating [if you are not sure it's cheating, ask] 
- no Sickle farming 
- patrolling with immobile commanders allowed [minor bug]  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Zeldor; December 10th, 2009 at 06:46 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				October 29th, 2009, 11:38 AM
			
			
			
		  
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Ok, just waiting on 4 players, I guess that it should be easily to fill, probably till Sunday, especially with few people PMing with interest in that game. 
 
So please, take a look at the map and see if you have any suggestions. Especially for Agartha, Caelum and Eriu. I was thinking about switching Pan for Machaka, but I don't think they'd be able to survive long enough. 
 
I will also need names of provs that need  changing, at least in Pan neighbourhood. Eriu's too. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 05:59 PM
			
			
			
		  
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Ok, it looks like there will be just 1  spot for volunteers, unless someone from invite list decides to play after all tomorrow. Will let you all know tomorrow evening. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 10:37 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		What's sickle farming? If it's using the sickle artifact to get death gems, I think it would be pretty hard to determine what is "farming" and what is "normal" usage. Can we just mod it out? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 11:00 PM
			
			
			
		  
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Sickle farming would be using the sickle with remote attack spells to harvest 30 death gems a turn.  Either get somebody to attack one of your provinces with remote attack spells, or cast ghost riders on your own province. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 11:45 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Oh! Crafty! Ok, I'm good with disallowing that. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2009, 04:27 AM
			
			
			
		  
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Well, not certainly remotes, but just Sickle + ally suiciding troops against it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2009, 06:27 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Graeme Dice
					 
				 
				 or cast ghost riders on your own province. 
			
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 Actually, ghost riders doesn't work since they are lifeless.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2009, 07:53 AM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  quantum_mechani
					 
				 
				Actually, ghost riders doesn't work since they are lifeless. 
			
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 Just because I'm a bit anal about these things sometimes, it's actually the Mindless tag that is the key when it comes to getting gems from the Sickle. Since killing a Lich for example (which is Lifeless), will net you a gem.
 
After having the Sickle in three games over the summer, I found no way of self abusing it. As all the remote attack spells you can cast with the 'independents' tag (thereby generating a battle) bring no returns gem wise. It definitely takes two to tango for Sickle farming. (hence why I'm guessing it's on the banned exploit list)
 
Or of course just take Misfortune 3 (or cast Baleful Star on yourself) and wait for the Barbs/Knights to turn up    (or, now it's mentioned, is attacking barbarians with the Sickle an exploit as well?)  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2009, 02:15 PM
			
			
			
		  
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				Re: Warcry - new semi-rand game :)
			 
             
			
		
		
		
		Didn't realize that.  I never managed to quite get to the point that I could try it out except in one game that crashed just before I managed to reach Con 9. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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