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June 24th, 2010, 01:45 PM
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General
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Join Date: Oct 2007
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Re: tide turning items
I notice now that I said the ark isn't great on things with high morale. Um. This was a mental typo, it was supposed to be things with high Magic Resist.
Swarm and life after death does sound like a very annoying combo.
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June 24th, 2010, 12:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: tide turning items
Quote:
Originally Posted by Conq
so im still playing dom2 (being a broke college student really sucks)
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Being a broke college student anywhere (or american military) gives you a 10% discount with Shrapnel . Watch the sales and add the discount to one.
Last edited by Gandalf Parker; June 24th, 2010 at 12:48 PM..
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June 29th, 2010, 09:39 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: tide turning items
Stone Sword is good for SCs also. Monolith Armor maybe (but you need to be both high-hp & pretty fast to really benefit from it).
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July 1st, 2010, 11:26 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
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Re: tide turning items
Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
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July 2nd, 2010, 02:07 PM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
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Re: tide turning items
Quote:
Originally Posted by Conq
Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
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If you want to put the computer in their place, I haven't found anything much better than Astral Corruption for the long-term...they just kill off all their mages with it and waste all their gems. Of course, the micro if you're still planning on actually casting anything is a bit...terrible.
Another good way to take out some of those armies is to build tartarans (that you heal) or elemental royalty. Then, just kit them out with some nice items, and watch them go to town on the armies. Make sure that they don't go too deep, though, as they could easily be killed just by being retreated (sometimes at turn 50) and cut off.
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July 2nd, 2010, 08:06 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
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Re: tide turning items
Hmm, never used astral corruption before, i'll try it out.
I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
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July 2nd, 2010, 09:33 PM
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BANNED USER
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Join Date: May 2004
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Re: tide turning items
Does that make you the King of Queens?
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July 3rd, 2010, 06:37 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
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Re: tide turning items
I guess it depends on if I have the elemental kings too
On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
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July 6th, 2010, 09:07 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
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Re: tide turning items
Quote:
Originally Posted by Conq
Hmm, never used astral corruption before, i'll try it out.
I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
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Just keep an air queen (or two) at a lab and have her cloud trapeze to wherever you need her. I usually try to keep labs scattered through my empire (especially as an air nation) so that the most any unit will take to get to a defending province is 2 turns (one to move to the lab and one to cloud-trapeze).
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July 18th, 2010, 05:58 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
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Re: tide turning items
Got another quick question, what exactly does the "gift of kurgi" item do?
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