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  #1  
Old January 30th, 2011, 10:40 AM
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Default Re: CBM 1.7 released

Found a bug:

#selectspell "Infernal Disease"
#fatiguecost 7
#end

7 should be 700.
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  #2  
Old January 31st, 2011, 05:34 AM

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Default Re: CBM 1.7 released

Nobody uses sea troll kings as gemgens. I think it means that it's possible to find some golden mean when such creatures become good, but not dominant.
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  #3  
Old January 31st, 2011, 10:46 AM
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Default Re: CBM 1.7 released

Just because the Trolls take 55 turns to break even. In very large games I think I would use them as gen gems. And use all the "free" trolls to attack. (The additional troops add 50 gp upkeep, the sea king only 10).

But most mp games are rather small games.

I would support gengems as units with large costs (and perhaps additional units). Or immobile creatures. So you have point which can be attacked to destroy the gengems.

Question, do gems generated by units show up in the score charts?
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Old January 31st, 2011, 11:02 AM

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Default Re: CBM 1.7 released

Quote:
Originally Posted by Soyweiser View Post
Question, do gems generated by units show up in the score charts?
No, this is also part of the problem, as it is possible for the graphs to be very misleading in terms of true gem income w/gem gens in the game. This is also a problem with blood, but that is far less easily fixed.
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  #5  
Old January 31st, 2011, 11:35 AM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by TheConway View Post
Quote:
Originally Posted by Soyweiser View Post
Question, do gems generated by units show up in the score charts?
No, this is also part of the problem, as it is possible for the graphs to be very misleading in terms of true gem income w/gem gens in the game. This is also a problem with blood, but that is far less easily fixed.
True, but blood is counterable in other ways. Raiding to put the unrest up/kill the hunters, armageddon to destroy the population. Remote attack spells to increase unrest.

Removal of the SDR also decreases blood power.
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Old February 1st, 2011, 05:47 AM

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Default Re: CBM 1.7 released

>> Removal of the SDR also decreases blood power.

Mostly for non-blood nations.
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Old February 1st, 2011, 06:01 AM

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Default Re: CBM 1.7 released

Not really that much. Non-blood nations couldn't really do blood as much more than a sideshow, and having your main bloodhunter go from >50% chance to find a slave to <50% is significant (mictlan/lanka/hinnom/gath). However, Vanheim is a very sad panda now. Its true though that nief/aby/mari/ulm don't really lose out on much.
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Old February 1st, 2011, 09:11 AM
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Default Re: CBM 1.7 released

Also add Jotunheim to the list.

You could get b1 Vaetti hags, with a SDR effective hunters. Without, not so much.

Sure they also have 250 gold possible hunters. But that is the more expensive option.

Another thing with the SDR was that is gave "free" blood slaves after 3(hammer)/5 turns. So after 5 turns each hunter with a SDR would get an additional slave. So you would even put SDR's on high blood level hunters.
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Old February 1st, 2011, 03:40 PM

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Default Re: CBM 1.7 released

Dont put Jotunheim in. The more expensive option is still an option.
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  #10  
Old February 1st, 2011, 08:11 PM
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Default Re: CBM 1.7 released

Sure, the more expensive option is an option. But it still decreases their power.

Just like the increase in gold for the Niefel Giant decreases the power of Niefelheim.

You need to spend more gold in upkeep to get the same amount of slaves as Jotun. So it decreases their blood power.
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