.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 1st, 2011, 08:29 PM
Corinthian's Avatar

Corinthian Corinthian is offline
Sergeant
 
Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
Corinthian is on a distinguished road
Default Re: update on progress page

The real power behind Tarts, and the reason people go for them is not their power or their cheapness. No, its their plenty! Unless you have national SC chassis, or can cast wish, you could probably only go for elemental royalty, but they might already be taken, and come in limited numbers. And even then only the Air queens and one of the water queens can measure up the tarts.
Also, even if only one tart in five is useful on the spot, 12 gems is not bad for a troop as strong as a tart.
Reply With Quote
  #2  
Old January 1st, 2011, 08:48 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: update on progress page

What about putting a limit on the # of tartians summonable?
Reply With Quote
  #3  
Old January 1st, 2011, 11:22 PM

TheConway TheConway is offline
BANNED USER
 
Join Date: Sep 2010
Posts: 84
Thanks: 5
Thanked 10 Times in 4 Posts
TheConway is on a distinguished road
Default Re: update on progress page

Quote:
Originally Posted by Warhammer View Post
What about putting a limit on the # of tartians summonable?
Not possible.
Reply With Quote
  #4  
Old January 1st, 2011, 11:55 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: update on progress page

Unless you made them all unique.


BTW someone in the irc channel pointed out that the note on limiting GoR does say its a modding note. So unless thats an error this might be an added way for us to limit it, not the game itself
Reply With Quote
  #5  
Old January 2nd, 2011, 02:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Lightbulb Re: update on progress page

Quote:
Originally Posted by Warhammer View Post
What about putting a limit on the # of tartians summonable?
Actually I disagree with removing hammers and feel the solution for Tartarians should be creating new summoning spells and offensive spells which are specific for Tartarians and SuperCombatants.
A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants.
B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants.
C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians.

I could easily provide a list of offensive spells as well, yet I don't have the time for the modding.
__________________
There can be only one.
Reply With Quote
  #6  
Old January 2nd, 2011, 05:19 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: update on progress page

Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by Warhammer View Post
What about putting a limit on the # of tartians summonable?
Actually I disagree with removing hammers and feel the solution for Tartarians should be creating new summoning spells and offensive spells which are specific for Tartarians and SuperCombatants.
A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants.
B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants.
C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians.

I could easily provide a list of offensive spells as well, yet I don't have the time for the modding.
I think this is a much more palatable solution than limiting hammers.
Reply With Quote
  #7  
Old January 2nd, 2011, 04:22 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: update on progress page

QUESTION: What's the most recent update??

"2nd January 2010
* --nonationinfo is now implemented. "
__________________
There can be only one.
Reply With Quote
  #8  
Old January 2nd, 2011, 04:26 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: update on progress page

Good catch.
I looked right at that and didnt see it. I'll let Johan know
Reply With Quote
  #9  
Old January 2nd, 2011, 05:21 PM

TheConway TheConway is offline
BANNED USER
 
Join Date: Sep 2010
Posts: 84
Thanks: 5
Thanked 10 Times in 4 Posts
TheConway is on a distinguished road
Default Re: update on progress page

Post your ideas in the CBM thread, qm might see them then.
Reply With Quote
  #10  
Old January 2nd, 2011, 07:53 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: update on progress page

There seems to be a bit of a misunderstanding on the rationale for making hammers unique. It was not intended to significantly address the tartarian problem (hopefully the new patch will allow that through GoR), the issue was the ubiquitousness of hammers. The game could not be competitively played without them, this greatly skewed pretender creation (the e3 factor alone was making many pretender chassis simply unusable in games without trading), was well as gem usage and research. Not to mention creating micromanagement for basically no reason.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.