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January 1st, 2011, 08:29 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
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Re: update on progress page
The real power behind Tarts, and the reason people go for them is not their power or their cheapness. No, its their plenty! Unless you have national SC chassis, or can cast wish, you could probably only go for elemental royalty, but they might already be taken, and come in limited numbers. And even then only the Air queens and one of the water queens can measure up the tarts.
Also, even if only one tart in five is useful on the spot, 12 gems is not bad for a troop as strong as a tart.
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January 1st, 2011, 08:48 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: update on progress page
What about putting a limit on the # of tartians summonable?
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January 1st, 2011, 11:22 PM
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BANNED USER
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Join Date: Sep 2010
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Re: update on progress page
Quote:
Originally Posted by Warhammer
What about putting a limit on the # of tartians summonable?
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Not possible.
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January 1st, 2011, 11:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: update on progress page
Unless you made them all unique.
BTW someone in the irc channel pointed out that the note on limiting GoR does say its a modding note. So unless thats an error this might be an added way for us to limit it, not the game itself
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January 2nd, 2011, 02:57 PM
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General
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Join Date: Jun 2003
Location: az
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Re: update on progress page
Quote:
Originally Posted by Warhammer
What about putting a limit on the # of tartians summonable?
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Actually I disagree with removing hammers and feel the solution for Tartarians should be creating new summoning spells and offensive spells which are specific for Tartarians and SuperCombatants.
A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants.
B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants.
C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians.
I could easily provide a list of offensive spells as well, yet I don't have the time for the modding.
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January 2nd, 2011, 05:19 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
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Re: update on progress page
Quote:
Originally Posted by NTJedi
Quote:
Originally Posted by Warhammer
What about putting a limit on the # of tartians summonable?
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Actually I disagree with removing hammers and feel the solution for Tartarians should be creating new summoning spells and offensive spells which are specific for Tartarians and SuperCombatants.
A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants.
B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants.
C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians.
I could easily provide a list of offensive spells as well, yet I don't have the time for the modding.
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I think this is a much more palatable solution than limiting hammers.
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January 2nd, 2011, 04:22 PM
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General
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Join Date: Jun 2003
Location: az
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Re: update on progress page
QUESTION: What's the most recent update??
"2nd January 2010
* --nonationinfo is now implemented. "
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January 2nd, 2011, 04:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: update on progress page
Good catch.
I looked right at that and didnt see it. I'll let Johan know
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January 2nd, 2011, 05:21 PM
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BANNED USER
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Join Date: Sep 2010
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Re: update on progress page
Post your ideas in the CBM thread, qm might see them then.
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January 2nd, 2011, 07:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: update on progress page
There seems to be a bit of a misunderstanding on the rationale for making hammers unique. It was not intended to significantly address the tartarian problem (hopefully the new patch will allow that through GoR), the issue was the ubiquitousness of hammers. The game could not be competitively played without them, this greatly skewed pretender creation (the e3 factor alone was making many pretender chassis simply unusable in games without trading), was well as gem usage and research. Not to mention creating micromanagement for basically no reason.
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