.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2011, 08:11 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Soyweiser View Post
Erinyes are special, they cannot be banished or charmed.
But the battle ends in your favor if they get charmed (although it only works temporarily).
Reply With Quote
  #2  
Old October 11th, 2011, 08:58 AM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
Quote:
Originally Posted by Soyweiser View Post
Erinyes are special, they cannot be banished or charmed.
But the battle ends in your favor if they get charmed (although it only works temporarily).
so what?
Reply With Quote
  #3  
Old October 11th, 2011, 05:52 AM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
They are undead, you can just reattach an arm or something. If you have the magic to raise the dead from the ground, you can surely do that.
you can do this with magic beings that 'never heal'; they are considered repairable constructs. Unlife is different, healing just something the spells that grant unlife cannot do. Especially since healing ingame is kind of mystical medicine that wouldn't work on undead anyway.

I like to think of it as an aspect of the inability of death to create life, only to create a hollow mockery of it.

Note that undead are not created equal, undeath is not the same as lifelessness, never-heal or mindless.
Reply With Quote
  #4  
Old October 13th, 2011, 11:07 AM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

hey guys, I'm back from a long slumber from Dom3. anyway, I see that CBM has evolved quite a bit into this new version, haven't actually played much with CBM 1.71 or whatever it was, just 1.6, so there's a lot to take in. anyway, tried out EA Caelum in single player, just to test some things, and I noticed that the Eagle Kings have no magic paths at all and cost 10 gold 20 something resources. I tried it on 2 seperate maps to rule out some weird map issue. so I have no idea whether it's something weird with my game or whether it's a bug in the mod itself. also, if anyone else raised this issue already than I'm sorry, can't really be bothered reading through 10 full pages of comments here, too many other things to catch back up on.
Reply With Quote
  #5  
Old October 13th, 2011, 12:31 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

you have a mod conflict.
Reply With Quote
  #6  
Old October 13th, 2011, 08:51 PM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

how can I have a mod conflict when it's the only mod I have? I deleted all of my older mods(including all older CBM versions and nation mods I had).
Reply With Quote
  #7  
Old October 14th, 2011, 08:31 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Did you install the latest patch? That changed a lot of mod commands
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #8  
Old October 15th, 2011, 06:34 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

I'm sure this was already reported but just in case;
There's a site that enables recruitment of Wild Ettins, Metropolitus Nautilus.
Reply With Quote
  #9  
Old April 11th, 2012, 10:31 AM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Executor View Post
I'm sure this was already reported but just in case;
There's a site that enables recruitment of Wild Ettins, Metropolitus Nautilus.
Just found it - in the same province than a plaguewater stream where I built a fort a few turns ago, once again.

Certainly unbalanced for mp games because the Wild Ettins can be bought for 0 gold.
Reply With Quote
  #10  
Old October 16th, 2011, 09:30 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

I feel jomon's units are a bit high powered for their cost right now, the HP thing helped bring their crazy weapons into line...

maybe im just bitty because im playing c'tis
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.