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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 9th, 2012, 01:31 PM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

I offered to write the .dm file for Legowarrior so he could focus on unit descriptions, sprites and brainstorming. I've already got a working version done but it's only got placeholder sprites and unit stats for now.

I had a thought concerning the Miko and Saigu sprites. You can probably steal the sprite of one of T'ien Ch'i's heroes (http://dom3.servegame.com/wiki/Immortal_(Ho_Hsien-Ku)). As is it might work for the Saigu (I'm not really sure what they're supposed to look like in the first place), and if you edit in a long bow then it could work for the Miko as well.

Last edited by shatner; February 9th, 2012 at 01:48 PM..
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  #2  
Old February 9th, 2012, 02:05 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Closet thing I could find. http://zen-shop.net/doll1.html
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  #3  
Old February 9th, 2012, 02:06 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Unit descriptions I can do, but making images is a learning experience of me. Like I told Shatner, I think he's doing the hardest part, and deserves a lot of the credit when this is completed (maybe most of it, I'm rather a procrastinator if I'm working alone).
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  #4  
Old February 9th, 2012, 03:36 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

With the Onni-Bushi, I saw the ability Defense. I think that would be better than Patrol for them. They are home bodies. I'm almost tempted to give them home sickness, but that might be a bit much.
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  #5  
Old February 9th, 2012, 04:06 PM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Home sickness is a huge disadvantage for a recruitable unit, somewhere on the level of vanishing after one combat like Pythium's gladiators. Typically being map move-1 is enough to discourage using a unit on the aggressive, at least when the nation in question has plenty of map move-2 units to use instead.

I'm not saying a homesick recruitable couldn't work (just as a one-combat unit like the gladiator does work) but you should be aware of the restriction you are placing on it. For it to be worthwhile, it would have to be very powerful and moderately priced or above average and dirt cheap. Plus, if they are a homesick, polearm unit, you would be missing a golden opportunity if you didn't give them a castle defense bonus.

Certainly workable but something has to be given if that much is being taken away. Also, does the Onni-Bushi as-is (high moral, medium-to-heavy infantry with long reach, high-damage weapons) fill a role in MA Jomon's line-up that would need to be filled by some other unit if they were made homesick?

Think on it and let me know. I should have version 0.2 of the mod out pretty soon (now with national spells, pretenders and better images for the cap-only sites).
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  #6  
Old February 9th, 2012, 11:37 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Coolness. I'm having trouble figuring out what to do with the Wokou, image and uses. Any suggestions?

As to the Onni-Bushi, we should keep it is a high morale unit. I'm a little worried that something that should be a rare unit becomes something common, but then you are right, the Attendents are okay, but they aren't great center pieces, like the Onni-Bushi.
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  #7  
Old February 10th, 2012, 11:07 AM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

I thought long and hard on the Wokou and I think I found the role for them: cheap shock troops. The idea is that the Wokou are very aggressive pirates who know they need to overwhelm the enemy quickly otherwise they'll lose to entrenched defenders. As such, they have stats like the the Ashigaru except: +1gp, +1moral, +1attack, +2Action Points. What that means is that because of their extra APs and lower encumbrance armor, they'll rush forward faster than any non-cavalry on the battlefield, throw their harpoons at the front line and then attack the entangled/wounded enemies with high-quality swords. Sounds pretty piratey to me. Between a higher base attack and the +2 bonus from the wakazashi, these guys will hit surprisingly often for a 9gp unit. The +1 moral will help them deal with the losses they'll take from their low armor. They also cost fewer resources than the ashigaru, so they'll be easier to mass in case you need an aggressive first wave or flanking squad on short notice.
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  #8  
Old February 10th, 2012, 11:30 AM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Now that is a thought. I was using the Ronin body, but I don't think that will work at all. I'll go through my images and see if I can find that something close. I might use the slingers body, but those guys are way to skinny.
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  #9  
Old February 10th, 2012, 11:46 AM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

For what it's worth, Eriu's Milesian Slinger looks a little burlier than your typical slinger.
http://dom3.servegame.com/wiki/Milesian_Slinger
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  #10  
Old February 10th, 2012, 12:22 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Yes, yes that might work. I'll send you something tonight with that.
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